Worg
Worg
Worg Game Tokens
Enhance your tabletop adventures with our free Worg game tokens at Mistcharter Maps! Download now to bring the untamed wilderness to life with our detailed, vivid artwork. Whether you're navigating treacherous forests or engaging in epic battles, our tokens will add an extra layer of excitement and immersion to your gameplay. Don't miss out on this opportunity to elevate your gaming experience!
Token pack includes 250x250px square and round game tokens.
Worg Key Stats
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Challenge Rating
1/2
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Type
Monstrosity
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Size
Large
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Habitat
Forest
Explore our forest maps for more inspiration. -
AC
13
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HP
26 (4d8 + 8)
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Worg Introduction
In the shadowy depths of the ancient forest, where the moonlight barely pierces the dense canopy, a sinister presence lurks. The air is thick with the scent of damp earth and the distant howl of a creature that sends shivers down the spine of even the bravest adventurers. This is the domain of the Worg, a fearsome beast that prowls the night with an intelligence and malice that sets it apart from ordinary wolves.
The Worg is a creature of nightmares, standing larger than a horse, with a coat of fur as dark as the midnight sky. Its eyes glow with an eerie, malevolent light, reflecting the cunning mind that lies within. Razor-sharp teeth glisten in its powerful jaws, capable of rending flesh with terrifying ease. Its muscular form moves with a predatory grace, each step silent and calculated, as it stalks its prey through the underbrush.
These creatures are not mere beasts; they possess a wicked intelligence that allows them to communicate with other dark denizens of the forest. Often, they are found in the company of goblins or other malevolent beings, serving as mounts or allies in their nefarious schemes. The Worgs are known to be cunning strategists, capable of setting traps and ambushes for the unwary traveler who dares to venture into their territory.
The legends of the Worgs are as old as the forest itself. Tales speak of a time when these creatures were revered as dark spirits of the wild, feared and respected by those who lived on the fringes of civilization. It is said that to hear the howl of a Worg is to be marked for death, a harbinger of doom that echoes through the trees, chilling the blood of all who hear it.
In the heart of their territory, the Worgs make their lairs in the twisted roots of ancient trees or in the dark recesses of forgotten caves. Here, they gather in packs, their numbers swelling under the cover of darkness. The forest itself seems to bend to their will, the shadows deepening and the air growing colder as one draws nearer to their den.
For those who dare to face the Worg, they must be prepared for a battle of wits as much as strength. These creatures are not to be underestimated, for they are the embodiment of the wild's untamed fury, a reminder of the darkness that lies just beyond the light of the campfire.
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Worg Skills & Traits
Skills
- Perception +4
- Stealth +2
Senses
- Darkvision 60 ft.
- Passive Perception 14
Languages
- Understands Goblin and Worg but can't speak
Abilities
- Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
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Battle Tips for Worgs
Worgs are intelligent and malevolent wolf-like creatures often found in the company of goblins or orcs. As a Dungeon Master, utilizing worgs in your campaign can add a layer of cunning and ferocity to encounters. Here are some tips on how to effectively use worgs in battle:
Using Worgs in Battle
- Ambush Tactics: Worgs are excellent at setting up ambushes. Use their keen senses to detect approaching adventurers and have them lie in wait, using the terrain to their advantage. A surprise attack can give them the upper hand.
- Hit-and-Run: Worgs are fast and agile. They can dart in to attack and then retreat quickly, making it difficult for players to pin them down. Use this tactic to wear down stronger opponents over time.
- Pack Tactics: Worgs gain advantage on attack rolls when an ally is within 5 feet of the target. Use this to your advantage by having multiple worgs focus on a single target, overwhelming them with coordinated attacks.
Coordinating with Allies
- Goblin Riders: Pair worgs with goblin riders to create a mobile and versatile threat. The goblins can use ranged attacks while the worgs engage in melee, creating a dynamic battlefield presence.
- Orc Commanders: Worgs can be used as mounts for orc leaders, providing them with increased mobility and a fearsome charge attack. This combination can be used to break enemy lines or chase down fleeing adventurers.
Retreat and Regroup
- Strategic Retreats: If the battle turns against them, worgs can use their speed to retreat and regroup. They can lead adventurers into traps or reinforcements, turning a retreat into a tactical advantage.
- Howling for Help: Worgs can communicate with each other through howls. Use this to call for reinforcements or to signal a retreat, adding an element of unpredictability to the encounter.
By leveraging their intelligence, speed, and pack mentality, worgs can be a formidable challenge for any adventuring party. Use these tips to create memorable and engaging encounters that will keep your players on their toes.
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