Aboleth
Aboleth
Aboleth Game Tokens
Enhance your gameplay with our free Aboleth game tokens at Mistcharter Maps! Download now to bring the mysterious depths to your tabletop adventures with detailed, vivid artwork. Whether you're exploring ancient underwater ruins or facing off against these formidable foes, our tokens will immerse you in the world of aboleths like never before.
Token pack includes 250x250px square and round game tokens.
Aboleth Key Stats
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Challenge Rating
10
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Type
Aberration
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Size
Large
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Habitat
Ocean
Explore our Ocean maps for more inspiration. -
AC
17
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HP
135 (18d10)
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"
Aboleth Introduction
In the shadowy depths of the world's most ancient and forgotten waters, where sunlight dares not venture and the weight of the ocean presses down like a shroud, there lurks a creature of unfathomable malevolence and intellect—the Aboleth. This primordial being, older than the gods themselves, is a relic of a time when the world was young and chaos reigned supreme. Its presence is a whisper in the dark, a ripple in the water, a nightmare given form.
The Aboleth is a monstrous, piscine entity, its elongated body stretching over twenty feet in length, covered in a slick, mucous membrane that glistens with an otherworldly sheen. Its skin is a sickly, translucent blue-green, revealing the pulsing veins and sinew beneath. Three crimson eyes, set in a triangular formation, peer out from its head, each one a window into the creature's vast and alien mind. These eyes glow with an eerie luminescence, casting a baleful light that pierces the murky waters around it.
Its behavior is as insidious as its appearance. The Aboleth is a master of manipulation and control, using its psychic powers to bend lesser beings to its will. It is said that those who fall under its thrall are forever changed, their minds twisted and reshaped to serve their new master. The Aboleth's lair is a labyrinthine network of underwater caverns and tunnels, filled with the echoes of its telepathic whispers and the shadows of its enslaved minions.
Legends speak of the Aboleth as a creature of ancient power, a remnant of a bygone era when it ruled over vast empires beneath the waves. It is said that the Aboleth possesses knowledge of the world's deepest secrets, hoarding them like treasures in the dark. Some say that it dreams of a time when it will rise again to reclaim its dominion over the surface world, while others whisper that it is content to watch and wait, biding its time until the stars align in its favor.
To encounter an Aboleth is to face a being of pure, unrelenting malice, a creature that sees all other life as mere pawns in its grand design. It is a test of will and courage, a battle not just of strength, but of mind and spirit. As you venture into its realm, remember this: the Aboleth is always watching, always waiting, and it knows your deepest fears.
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Aboleth Skills & Traits
Skills
- Perception +10
- Stealth +5
Senses
- Darkvision 120 ft.
- Passive Perception 20
Languages
- Deep Speech
- Telepathy 120 ft.
Abilities
- Amphibious: The aboleth can breathe air and water.
- Mucous Cloud: While underwater, the aboleth is surrounded by a cloud of mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
- Probing Telepathy: If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
Actions
- Multiattack: The aboleth makes three tentacle attacks.
- Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
- Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
- Enslave (3/Day): The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends.
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Battle Tips for Aboleth
The Aboleth is a formidable creature that can challenge even the most seasoned adventurers. As a Dungeon Master, utilizing the Aboleth's unique abilities and environment can create a memorable encounter. Here are some tips to make the most of an Aboleth in battle:
Utilizing the Aboleth's Abilities
- Mind Control: The Aboleth's Enslave ability can turn the tide of battle by controlling a key player character. Use this to sow chaos within the party, forcing them to deal with their own allies while the Aboleth continues its assault.
- Water Dependency: The Aboleth thrives in aquatic environments. Engage the party in underwater or partially submerged areas where the Aboleth can use its full range of abilities and movement to its advantage.
- Mucous Cloud: The Aboleth's mucous cloud can incapacitate characters who rely on breathing air. Use this to force the party to adapt their tactics or risk suffocation.
Strategic Positioning and Environment
- Underwater Ambush: Position the Aboleth in a deep, dark pool or underground lake. Use the environment to obscure its presence until the party is within striking distance.
- Illusions and Deception: The Aboleth can create illusions to mislead the party. Use these to create false threats or hide the true location of the Aboleth.
- Environmental Hazards: Incorporate environmental hazards such as strong currents, whirlpools, or collapsing caverns to add complexity to the battle and give the Aboleth an edge.
Coordinating with Other Creatures
- Minions and Thralls: Use enslaved creatures or minions to distract and divide the party. These can be used to protect the Aboleth or to attack from multiple angles.
- Allied Aquatic Creatures: Pair the Aboleth with other aquatic creatures like merrow or water elementals to create a diverse and challenging encounter.
- Retreat and Regroup: If the battle turns against the Aboleth, it can use its superior swimming speed to retreat to a safer location, regroup, and launch a counterattack when the party is least prepared.
By leveraging the Aboleth's unique abilities and the environment, you can create a dynamic and challenging encounter that will test the party's adaptability and teamwork.
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