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Wight

Wight

Wight Game Tokens

Elevate your gameplay experience and immerse your players in the chilling world of wights.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    3

  • Type

    Undead

  • Size

    Medium

  • Habitat

    Swamp
    Explore our swamp maps for more inspiration.

  • AC

    14

  • HP

    45 (6d8 + 18)

  • "

    Wight Introduction

    In the dim, flickering light of your torches, a chill runs down your spine as you step into the ancient crypt. The air is thick with the scent of decay and the oppressive weight of centuries-old secrets. Before you stands a wight, a creature of malevolent intent and undying hunger. Its form is a ghastly parody of the living, with skin stretched taut over its skeletal frame, a pallid hue that seems to absorb the very light around it. Sunken eyes, glowing with an eerie, malevolent light, fixate on you with a predatory gaze, promising a fate worse than death.


    Wights are the restless dead, cursed to wander the world in search of the life force they can no longer possess. They are driven by an insatiable hunger for the warmth and vitality of the living, a hunger that can never be sated. Their movements are unnaturally fluid, a silent glide that belies their undead nature. As they approach, the temperature drops, and the shadows seem to lengthen, as if the very world recoils from their presence.


    These creatures are often found in places steeped in death and despair, such as ancient burial grounds, forgotten tombs, or the ruins of once-great civilizations. Legends speak of wights as the cursed remnants of those who, in life, were consumed by greed or betrayal, their souls bound to the mortal plane by dark magic or unfulfilled oaths. It is said that to encounter a wight is to face the embodiment of death's cold embrace, a relentless foe that seeks to drag the living into its eternal night.


    Beware, for the wight is not merely a mindless undead. It retains a cunning intelligence and a cruel sense of purpose, often commanding lesser undead to do its bidding. It is a creature of darkness and despair, a reminder of the thin veil that separates life from death. As you stand before it, the air grows colder still, and you realize that you are not just fighting for your life, but for your very soul.


    "

  • Wight Skills & Traits

    Skills

    • Stealth +4
    • Perception +2

    Senses

    • Darkvision 60 ft.
    • Passive Perception 12

    Languages

    • Common
    • Any languages it knew in life

    Abilities

    • Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
    • Damage Immunities: None
    • Condition Immunities: None
    • Challenge: 3 (700 XP)

    Actions

    • Multiattack: The wight makes two longsword attacks or two longbow attacks.
    • Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
    • Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
    • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

  • "

    Battle Tips for Wights

    Wights are formidable undead creatures that can pose a significant threat to adventurers. As a Dungeon Master, utilizing wights effectively in battle can create memorable and challenging encounters. Below are some tips on how to use wights in combat, strategies for coordinating multiple wights, and tactics for retreating if necessary.


    Using Wights in Battle

    • Leverage Their Life Drain Ability: Wights have the ability to drain life from their opponents, which not only deals damage but also reduces the target's maximum hit points. Use this ability strategically to weaken key players in the party, such as the healer or the tank.
    • Exploit Their Immunities: Being undead, wights are immune to poison and resistant to necrotic damage. Use them against parties that rely heavily on these types of attacks to frustrate and challenge the players.
    • Utilize Their Darkvision: Wights can see in the dark, making them excellent ambushers in dimly lit or dark environments. Set up encounters in caves, dungeons, or during nighttime to take advantage of this ability.

    Coordinating Multiple Wights

    • Flanking and Surrounding: Use multiple wights to flank and surround the party, forcing them to split their focus and making it harder for them to protect their more vulnerable members.
    • Divide and Conquer: Have wights target different members of the party to spread out the damage and prevent the adventurers from focusing their attacks on a single wight.
    • Guarding Key Areas: Position wights to guard important areas or objectives, forcing the party to engage them if they wish to proceed or achieve their goals.

    Retreat and Regroup Tactics

    • Use Terrain to Your Advantage: If the battle turns against the wights, use the environment to create obstacles or barriers that slow down the party, allowing the wights to retreat and regroup.
    • Summon Reinforcements: If possible, have the wights retreat to a location where they can summon additional undead allies to bolster their ranks before re-engaging the party.
    • Feign Weakness: Have some wights pretend to be defeated or retreating to lure the party into a trap or ambush, turning the tide of battle in their favor.

    By using these strategies, Dungeon Masters can create dynamic and engaging encounters with wights that challenge players and enhance the storytelling experience.


    "

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