Werewolf

Werewolf

Werewolf Game Tokens

Enhance your tabletop adventures with our free Werewolf game tokens at Mistcharter Maps! Download now to bring the thrill of the hunt and the mystery of the moonlit night to your gaming sessions. Our detailed, vivid artwork captures the essence of these iconic creatures, adding depth and excitement to your storytelling. Whether you're a player or a game master, these tokens are sure to enrich your experience and immerse you in the world of werewolves.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    3

  • Type

    Humanoid (Human, Shapechanger)

  • Size

    Medium

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    11

  • HP

    58 (9d8 + 18)

  • "

    Werewolf Introduction

    In the dim light of the full moon, a chilling howl pierces the night, sending shivers down the spines of those who dare to wander the wilderness after dark. The werewolf, a creature of both man and beast, lurks in the shadows, its presence a harbinger of terror and mystery. As the moonlight dances upon the forest floor, the transformation begins, skin stretching and bones cracking, until the creature stands revealed in its fearsome glory.


    The werewolf is a towering figure, its muscular form covered in a thick pelt of coarse, dark fur. Its eyes glow with an eerie, predatory light, reflecting the primal instincts that drive it. Razor-sharp claws extend from its powerful hands, capable of rending flesh with terrifying ease. Its snout, elongated and filled with rows of jagged teeth, is a testament to its dual nature—a blend of human intelligence and animalistic ferocity.


    Typically, werewolves are found in dense forests or remote villages, places where the line between civilization and wilderness blurs. These creatures are most active under the cover of night, especially during the full moon, when their curse is at its strongest. Legends speak of their origins, tales of cursed bloodlines and dark pacts made with ancient, malevolent forces. Some say that a bite from a werewolf can spread the curse, turning the victim into one of their own, forever bound to the cycle of the moon.


    Despite their fearsome reputation, werewolves are not mindless beasts. They possess a cunning intelligence, often using their human guise to blend in with unsuspecting communities. This duality makes them all the more dangerous, as they can strike without warning, leaving only chaos and fear in their wake. To encounter a werewolf is to face the embodiment of nature's untamed fury, a reminder of the thin veneer that separates man from beast.


    "

  • Werewolf Skills & Traits

    Skills

    • Perception +4
    • Stealth +3

    Senses

    • Passive Perception 14

    Languages

    • Common
    • Worg (in wolf or hybrid form only)

    Abilities

    • Shapechanger: The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
    • Keen Hearing and Smell: The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

    Actions

    • Multiattack (Humanoid or Hybrid Form Only): The werewolf makes two attacks: one with its bite and one with its claws or spear.
    • Bite (Wolf or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
    • Claws (Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
    • Spear (Humanoid Form Only): Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

  • "

    Battle Tips for Werewolves

    Werewolves are formidable foes in any campaign, known for their ferocity and resilience. As a Dungeon Master, utilizing werewolves effectively can create thrilling and challenging encounters for your players. Here are some tips to make the most out of these fearsome creatures in battle:


    Using Werewolves in Battle

    • Ambush Tactics: Werewolves excel in surprise attacks. Use their keen senses to detect the party from a distance and set up ambushes in dense forests or during nighttime. This can create a sense of tension and urgency for the players.
    • Regeneration: Werewolves have the ability to regenerate, making them tough opponents. Highlight this ability by having them retreat momentarily to heal before re-engaging, forcing players to strategize on how to deal with their resilience.
    • Shape-shifting: Utilize their ability to shift between human and wolf form to confuse and mislead the party. This can be particularly effective in urban settings where they can blend in with the populace.

    Coordinated Pack Tactics

    • Pack Hunting: Werewolves are pack creatures. Use multiple werewolves to flank and surround the party, cutting off escape routes and isolating weaker members. This can create a dynamic and dangerous battlefield.
    • Divide and Conquer: Have the pack split into smaller groups to attack from different angles, forcing the party to divide their attention and resources. This can lead to chaotic and intense combat scenarios.
    • Howl for Reinforcements: Allow one werewolf to howl, calling for reinforcements. This can introduce a time-sensitive element to the battle, as players must defeat the werewolves quickly before more arrive.

    Strategic Retreats

    • Hit and Run: Werewolves can use their speed to hit hard and then retreat into the shadows, only to strike again from a different angle. This tactic can wear down the party over time.
    • Use of Terrain: Werewolves are adept at using their environment to their advantage. Have them retreat into dense forests or caves where they can use their knowledge of the terrain to set traps or regroup.
    • Feign Weakness: A werewolf might pretend to be defeated, only to spring back into action when the party lets their guard down. This can create a memorable and surprising moment in the battle.

    By employing these tactics, you can create memorable and challenging encounters with werewolves that will test your players' strategic thinking and adaptability.


    "

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