Wereboar

Wereboar

Wereboar Game Tokens

Enhance your tabletop adventures with our free Wereboar game tokens at Mistcharter Maps! Download now to bring the raw power and primal fury of these creatures to your gaming sessions. Our detailed, vivid artwork will immerse you in the world of wereboars, adding depth and excitement to your campaigns.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    4

  • Type

    Humanoid (Human, Shapechanger)

  • Size

    Medium

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    10

  • HP

    78 (12d8 + 24)

  • "

    Wereboar Introduction

    In the dim, shadowy recesses of the ancient forest, where the gnarled trees twist and turn like the very sinews of the earth, there lurks a creature of both man and beast—a wereboar. As the moonlight filters through the dense canopy, casting eerie patterns upon the forest floor, the air is thick with the scent of damp earth and the distant, haunting calls of nocturnal creatures. It is here, amidst the whispering leaves and the rustling underbrush, that the wereboar prowls, a fearsome guardian of its woodland domain.


    The wereboar stands as a hulking figure, its form a grotesque amalgamation of human and boar. Coarse, bristling hair covers its body, glistening with the dew of the night. Its eyes, small and beady, glint with a feral intelligence, while its tusks, long and curved, protrude menacingly from its snout, capable of goring any who dare to challenge its might. The creature's powerful limbs end in sharp, cloven hooves, leaving deep impressions in the soft earth as it moves with surprising agility for its size.


    Legends speak of the wereboar as a cursed being, once human, now bound to the cycles of the moon. It is said that those who fall victim to its savage bite may themselves become cursed, doomed to roam the forests as beasts under the full moon's light. The wereboar is a creature of instinct, driven by a primal rage that can only be quelled by the hunt. Yet, beneath its savage exterior, there lies a glimmer of the humanity it once possessed, a tortured soul trapped within a monstrous form.


    Typically dwelling in dense, untamed woodlands, the wereboar is a solitary creature, fiercely territorial and protective of its lair. It is known to make its home in secluded caves or thickets, where it can rest undisturbed during the daylight hours. Travelers and adventurers are often warned to steer clear of these areas, for the wereboar is a relentless foe, attacking with a ferocity that few can withstand. Tales abound of brave souls who have ventured into the wereboar's territory, never to return, their fates sealed by the creature's wrath.


    As you stand at the edge of this foreboding forest, the air heavy with anticipation, you cannot help but feel the weight of the legends that surround the wereboar. The night is alive with the sounds of the wild, and somewhere in the darkness, the wereboar waits, a living testament to the untamed power of nature and the mysteries that lie within.


    "

  • Wereboar Skills & Traits

    Skills

    • Perception +2
    • Survival +4

    Senses

    • Darkvision 60 ft.
    • Passive Perception 12

    Languages

    • Common
    • Goblin (if it speaks it in humanoid form)

    Abilities

    • Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
    • Keen Smell: The wereboar has advantage on Wisdom (Perception) checks that rely on smell.

    Actions

    • Multiattack (Humanoid or Hybrid Form Only): The wereboar makes two attacks, only one of which can be with its tusks.
    • Tusks (Boar or Hybrid Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
    • Maul (Humanoid or Hybrid Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

  • "

    Battle Tips for Facing a Wereboar

    The wereboar is a formidable opponent, known for its brute strength and ferocity. Dungeon masters can use this creature to challenge players with its powerful charge and relentless attacks. Here are some tips for utilizing a wereboar in battle:


    • Utilize the Charge: The wereboar's charge attack can be devastating. Position the wereboar at a distance to allow it to build momentum and charge at the players, potentially knocking them prone and dealing significant damage.
    • Leverage the Environment: Wereboars are at home in dense forests and rugged terrains. Use these environments to the wereboar's advantage by having it ambush players from behind trees or rocks, making it difficult for them to see the attack coming.
    • Pack Tactics: If multiple wereboars are present, they can work together to flank and overwhelm players. Coordinate their attacks to focus on a single target, using their numbers to create a sense of chaos and pressure.
    • Retreat and Regroup: Wereboars are intelligent enough to retreat if the battle turns against them. Use this tactic to draw players into a trap or to regroup with other creatures for a counterattack.
    • Exploit the Curse: Wereboars can spread their lycanthropic curse to players. Use this as a plot device to add tension and urgency to the battle, as players may need to find a cure or risk becoming wereboars themselves.

    By employing these strategies, a dungeon master can create a dynamic and challenging encounter with a wereboar, testing the players' tactical skills and adaptability.


    "

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