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Vrock

Vrock

Vrock Game Tokens

Elevate your tabletop experience with our free Vrock game tokens at Mistcharter Maps! Download now to unleash the chaos of the Abyss in your adventures, featuring detailed and vivid artwork that brings these fearsome demons to life. Enhance your gameplay and immerse yourself in the dark allure of the Abyss today!

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    6

  • Type

    Fiend (Demon)

  • Size

    Large

  • Habitat

    Cave
    Explore our Cave maps for more inspiration

  • AC

    15

  • HP

    104 (11d10 + 44)

  • "

    Vrock Introduction

    In the dim, flickering light of the underworld, where shadows dance and the air is thick with the scent of decay, a sinister presence lurks. The Vrock, a demon of chaos and destruction, emerges from the darkness with a terrifying grace. Its form is a grotesque fusion of vulture and humanoid, standing tall with a wingspan that blots out the light. Feathers as dark as midnight cover its body, interspersed with patches of sickly, mottled skin. Its eyes burn with a malevolent intelligence, glowing like embers in the depths of its skull.


    The Vrock's behavior is as unpredictable as a storm, driven by a hunger for chaos and a thirst for the suffering of others. It revels in the cacophony of battle, its screeching cry echoing through the air like a harbinger of doom. Known for its cunning and cruelty, the Vrock often toys with its prey, delighting in their fear before delivering the final, fatal blow. Yet, it is not merely a mindless beast; the Vrock possesses a twisted sense of honor, respecting those who show strength and cunning in the face of its terror.


    These fiendish creatures are most commonly found in the Abyss, a realm of endless torment and madness. Here, they soar through the sulfurous skies, their cries mingling with the wails of the damned. However, the Vrock is not confined to this hellish domain. It is known to cross into the material plane, drawn by the scent of war and the promise of chaos. Ruined battlefields, desolate wastelands, and ancient, cursed ruins are all places where a Vrock might be encountered, its presence a blight upon the land.


    Legends speak of the Vrock as harbingers of doom, their appearance a sign of impending disaster. Some tales tell of ancient rituals that can summon these demons, binding them to the will of a powerful sorcerer. Yet, such pacts are fraught with danger, for the Vrock is a creature of treachery, always seeking to turn the tables on its would-be master. In the annals of history, there are whispers of entire kingdoms brought to ruin by the machinations of a single Vrock, its influence spreading like a dark shadow over the land.


    As you stand on the precipice of this encounter, the air grows cold and still, as if the world itself holds its breath. The Vrock is near, and with it comes the promise of chaos and destruction. Steel your hearts, adventurers, for you face a creature born of nightmare, a demon whose very presence is a challenge to the light of hope.


    "

  • Vrock Skills & Traits

    Skills

    • Perception +4
    • Stealth +2

    Senses

    • Darkvision 120 ft.
    • Passive Perception 14

    Languages

    • Abyssal
    • Telepathy 120 ft.

    Abilities

    • Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects.
    • Magic Weapons: The vrock's weapon attacks are magical.

    Actions

    • Multiattack: The vrock makes two attacks: one with its beak and one with its talons.
    • Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
    • Talons: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
    • Spores (Recharge 6): A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
    • Stunning Screech (1/Day): The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

  • "

    Battle Tips for the Vrock

    The Vrock, a demon resembling a giant vulture, is a formidable opponent in any encounter. Known for its vicious attacks and ability to sow chaos, the Vrock can be a challenging adversary for adventurers. Here are some tips for Dungeon Masters on how to effectively use the Vrock in battle:


    Utilizing the Vrock's Abilities

    • Screeching Disruption: The Vrock's stunning screech can incapacitate multiple foes at once. Use this ability strategically to disrupt the party's formation and create openings for other demons or allies to attack.
    • Spore Cloud: The Vrock can release a cloud of toxic spores, dealing damage over time. Position the Vrock to maximize the number of adventurers caught in the cloud, forcing them to either endure the damage or waste actions to escape.
    • Fly and Dive: With its ability to fly, the Vrock can easily reposition itself in battle. Use hit-and-run tactics, diving in to attack and then retreating to the air to avoid retaliation.

    Coordinated Attacks with Multiple Vrocks

    • Staggered Screeches: If using multiple Vrocks, stagger their stunning screeches to keep the party consistently off-balance and unable to regroup effectively.
    • Surround and Conquer: Use their flight to surround the party, attacking from multiple angles. This can split the party's focus and make it difficult for them to defend against all threats.
    • Spore Overload: Coordinate the release of spore clouds to cover a larger area, forcing the party to either spread out and become isolated or suffer the cumulative effects of the spores.

    Strategic Retreats

    • Hit-and-Fly: If the battle turns against them, Vrocks can use their flight to retreat quickly. They can regroup and return to the fray when the odds are more favorable.
    • Distraction and Escape: Use the stunning screech as a distraction to cover a retreat, allowing the Vrocks to escape and fight another day.

    By leveraging the Vrock's unique abilities and coordinating their actions, a Dungeon Master can create a memorable and challenging encounter for their players. Whether used as a lone threat or in a flock, the Vrock is sure to leave a lasting impression on any adventuring party.


    "

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