Vampire Spawn
Vampire Spawn
Vampire Spawn Game Tokens
Elevate your gaming experience with our free Vampire Spawn game tokens at Mistcharter Maps! Download now to immerse your tabletop adventures in the dark allure of the undead, featuring intricately designed artwork that captures the eerie essence of these fearsome creatures.
Token pack includes 250x250px square and round game tokens.
Vampire Spawn Key Stats
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Challenge Rating
5
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Type
Undead
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Size
Medium
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Habitat
Town And Village
Explore our town / village maps for more inspiration. -
AC
15
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HP
82 (11d8 + 33)
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Vampire Spawn Introduction
In the dim, flickering light of the torch-lit chamber, a chilling presence lurks just beyond the edge of sight. The air grows colder, and a palpable sense of dread creeps into the hearts of those who dare to venture further. Emerging from the shadows, the Vampire Spawn reveals itself—a twisted reflection of its former humanity, now a creature of the night, bound to the will of its vampiric master.
The Vampire Spawn's appearance is both haunting and mesmerizing. Its skin is pale, almost translucent, stretched taut over a gaunt frame that belies its unnatural strength. Eyes that once held warmth now glow with a predatory hunger, a crimson hue that pierces the darkness. Its fangs, sharp and glistening, are ever-ready to pierce the flesh of the unwary, drawing forth the life essence that sustains its cursed existence. Clad in tattered remnants of its former life, the Vampire Spawn moves with an eerie grace, its every step silent as the grave.
These creatures are often found in the forgotten corners of the world, where shadows reign supreme. Abandoned castles, decrepit crypts, and ancient ruins serve as their lairs, places where the light of day seldom intrudes. Here, they lie in wait, ever vigilant for the scent of fresh blood. Legends speak of Vampire Spawn as the tragic remnants of those who fell victim to a vampire's bite, their souls trapped in eternal servitude, forever denied the peace of death.
Beware, for the Vampire Spawn is not merely a mindless thrall. It retains a cunning intelligence, a remnant of its former self, and it uses this to ensnare the unwary. It is said that those who encounter a Vampire Spawn and live to tell the tale speak of its hypnotic gaze, a mesmerizing allure that draws victims closer, rendering them helpless against its deadly embrace. In the hushed whispers of taverns and the scribbled notes of ancient tomes, tales of these creatures serve as a grim reminder of the darkness that lies just beyond the veil of night.
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Vampire Spawn Skills & Traits
Skills
- Perception +3
- Stealth +6
Senses
- Darkvision 60 ft.
- Passive Perception 13
Languages
- The languages it knew in life
Abilities
- Regeneration: The vampire spawn regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire spawn takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire spawn's next turn.
- Spider Climb: The vampire spawn can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Vampire Weaknesses: The vampire spawn has the following flaws:
- Forbiddance: The vampire spawn can't enter a residence without an invitation from one of the occupants.
- Harmed by Running Water: The vampire spawn takes 20 acid damage if it ends its turn in running water.
- Stake to the Heart: If a piercing weapon made of wood is driven into the vampire spawn's heart while the vampire spawn is incapacitated in its resting place, the vampire spawn is paralyzed until the stake is removed.
- Sunlight Hypersensitivity: The vampire spawn takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
- Multiattack: The vampire spawn makes two attacks, only one of which can be a bite attack.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire spawn can grapple the target (escape DC 13).
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire spawn, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire spawn regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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Battle Tips for Vampire Spawn
Vampire Spawn are formidable opponents in any campaign, offering a mix of strength, speed, and cunning. As a Dungeon Master, utilizing these creatures effectively can create memorable and challenging encounters for your players. Here are some tips on how to use Vampire Spawn in battle:
Utilizing Vampire Spawn in Combat
- Ambush Tactics: Vampire Spawn excel in ambush scenarios. Use their ability to climb walls and ceilings to set up surprise attacks. Position them in dark, confined spaces where they can drop down on unsuspecting adventurers.
- Hit-and-Run: Leverage their speed and climbing abilities to hit hard and retreat quickly. This tactic can frustrate players and force them to expend resources chasing the Vampire Spawn.
- Charm and Control: Use their charm ability to turn party members against each other. This can create chaos and confusion, giving the Vampire Spawn an advantage in battle.
Coordinated Attacks with Multiple Vampire Spawn
- Divide and Conquer: Use multiple Vampire Spawn to split the party. Have one or two engage the front line while others circle around to attack the backline or support characters.
- Pack Tactics: Vampire Spawn can work together to overwhelm a single target. Focus their attacks on one character at a time to quickly reduce the party's numbers.
- Flanking Maneuvers: Use their speed to flank the party, gaining advantage on attacks and increasing their chances of landing hits.
Strategic Retreats
- Regroup and Recover: If the battle turns against them, Vampire Spawn can use their speed to retreat and regroup. They can return later, fully healed, to continue the fight.
- Use of Minions: Employ lesser undead or charmed creatures to cover their retreat. This can buy them time to escape and plan their next move.
- Environmental Advantage: Use the environment to their advantage during a retreat. Lead the party into traps or difficult terrain to slow them down.
By using these tactics, Vampire Spawn can become a recurring threat in your campaign, keeping players on their toes and adding depth to your storytelling.
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