Swarm of Quippers
Swarm of Quippers
Swarm of Quippers Game Tokens
Enhance your tabletop adventures with our free Swarm of Quippers game tokens at Mistcharter Maps! Download now to add a splash of danger to your aquatic encounters with detailed, vivid artwork that brings these fearsome fish to life. Whether you're navigating treacherous waters or planning an ambush, our tokens will elevate your gameplay experience.
Token pack includes 250x250px square and round game tokens.
Swarm of Quippers Key Stats
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Challenge Rating
1
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Type
Swarm of Tiny beasts
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Size
Medium
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Habitat
Ocean
Explore our Ocean maps for more inspiration. -
AC
13
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HP
28 (8d6)
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Swarm of Quippers Introduction
In the murky depths of the river, where the sunlight barely penetrates and the water turns a deep, foreboding green, lies a menace that few dare to speak of. The Swarm of Quippers, a mass of small, razor-toothed fish, moves as one, a living cloud of hunger and instinct. Their scales shimmer with a silvery sheen, catching the light in fleeting glimmers as they dart through the water with unnerving speed and precision.
Quippers are notorious for their voracious appetite, and when they gather in swarms, they become a force of nature that can strip flesh from bone in mere moments. Their behavior is both fascinating and terrifying; they are drawn to the scent of blood, and once they catch a whiff, they enter a feeding frenzy that is nearly impossible to escape. The water churns with their frenzied movement, a boiling cauldron of teeth and scales.
These creatures are most commonly found in the dark, slow-moving rivers and swamps of the world, where the water is thick with silt and the air hangs heavy with the scent of decay. Legends speak of entire villages that have been abandoned due to the presence of these deadly swarms, their inhabitants driven away by the constant threat lurking beneath the water's surface. Fishermen tell tales of boats overturned and livestock dragged beneath the waves, never to be seen again.
Despite their fearsome reputation, quippers are not without their place in the natural order. They serve as both predator and prey, keeping the balance in their aquatic ecosystems. However, when their numbers swell, they become a danger to all who venture too close to their territory. It is said that the only warning of their approach is the sudden, eerie silence that falls over the water, as if the very world is holding its breath in anticipation of the carnage to come.
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Swarm of Quippers Skills & Traits
Skills
- Skills: None
Senses
- Darkvision: 60 ft.
- Passive Perception: 8
Languages
- Languages: None
Abilities
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
- Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
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Battle Tips for Swarm of Quippers
The Swarm of Quippers is a formidable aquatic threat that can challenge even the most seasoned adventurers. These vicious fish are known for their relentless nature and ability to overwhelm their prey with sheer numbers. Here are some tips for Dungeon Masters on how to effectively use a Swarm of Quippers in battle:
- Ambush Tactics: Quippers are excellent at ambushing unsuspecting adventurers. Consider placing them in murky waters or areas with limited visibility. When the party is crossing a river or exploring a flooded cave, have the swarm suddenly appear, catching the players off guard.
- Environmental Hazards: Use the environment to the swarm's advantage. Strong currents, narrow passages, or underwater obstacles can make it difficult for players to escape or maneuver, allowing the quippers to close in and attack more effectively.
- Coordinated Attacks: Multiple swarms can work together to encircle and isolate party members. Have one swarm distract the players while another moves in from behind, cutting off escape routes and dividing the party's attention.
- Hit-and-Run Tactics: If the swarm is taking heavy damage, consider having them retreat temporarily into deeper waters or crevices, only to return when the party is less prepared. This can create a sense of tension and unpredictability in the encounter.
- Fleeing Strategy: If the battle turns against the quippers, they can disperse and flee into the surrounding waters. This can be a strategic retreat, allowing them to regroup and potentially attack again later, or simply a way to preserve some of the swarm for future encounters.
By utilizing these tactics, a Dungeon Master can create a dynamic and challenging encounter with a Swarm of Quippers, keeping players on their toes and adding an exciting aquatic element to their adventures.
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