Succubus
Succubus
Succubus Game Tokens
Enhance your gameplay with our free Succubus game tokens at Mistcharter Maps! Download now to bring the dark allure of these enigmatic creatures to your tabletop adventures with detailed, vivid artwork. Whether you're crafting a tale of temptation or a battle against the forces of darkness, our tokens will add an unforgettable touch to your gaming experience.
Token pack includes 250x250px square and round game tokens.
Succubus Key Stats
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Challenge Rating
4
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Type
Fiend (Shapechanger)
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Size
Medium
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Habitat
Hellscape
Explore our hellscape maps for more inspiration. -
AC
15
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HP
38 (7d8)
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Succubus Introduction
In the dimly lit corners of the multiverse, where shadows dance with flickering candlelight and the air is thick with the scent of forbidden desires, there lurks a creature of both beauty and peril—the Succubus. Her presence is a whisper in the night, a fleeting glimpse of ethereal allure that beckons the unwary to their doom. With skin as smooth as polished ivory and eyes that shimmer like pools of liquid midnight, the Succubus is a vision of perfection, crafted to ensnare the senses and captivate the soul.
The Succubus is a master of seduction, her every movement a symphony of grace and temptation. Her voice, a soft and sultry melody, weaves a web of enchantment around those who dare to listen, drawing them ever closer to her embrace. Yet, beneath her beguiling exterior lies a heart as cold as the void, driven by an insatiable hunger for the life force of mortals. She is both muse and predator, a creature of dark desires that feeds upon the very essence of those who fall under her spell.
Typically found in the shadowy recesses of the Abyss or the decadent courts of the Nine Hells, the Succubus is a creature of the night, thriving in places where the boundaries between worlds grow thin. She may also wander the mortal realm, seeking out places of power and influence, where her charms can be wielded to devastating effect. Whether in the opulent chambers of a corrupt noble or the hidden sanctum of a forbidden cult, the Succubus is drawn to the scent of ambition and the promise of chaos.
Legends speak of the Succubus as a creature of myth and nightmare, a temptress who has ensnared the hearts of kings and heroes alike. Tales are told of her ability to shift her form, adopting the guise of a lover long lost or a dream yet unfulfilled, to better lure her prey into her clutches. Yet, for all her power and cunning, the Succubus is not invincible. Those who can see through her illusions and resist her charms may find themselves face to face with a creature of unparalleled beauty, but also one of deadly intent.
As you venture into the unknown, beware the allure of the Succubus. For in her embrace lies not the promise of love, but the certainty of oblivion. Her kiss is a gateway to the abyss, a siren's call that leads only to darkness. Will you resist her charms, or will you become yet another soul lost to the night?
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Succubus Skills & Traits
Skills
- Deception +9
- Insight +5
- Perception +5
- Persuasion +9
- Stealth +7
Senses
- Darkvision 60 ft.
- Passive Perception 15
Languages
- Abyssal
- Common
- Infernal
- Telepathy 60 ft.
Abilities
- Shapechanger: The succubus can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the succubus loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
- Telepathic Bond: The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Actions
- Charm: One humanoid the succubus can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours. The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
- Draining Kiss: The succubus kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Etherealness: The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa.
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Battle Tips for Facing a Succubus
The succubus is a cunning and seductive fiend that can be a formidable opponent in any encounter. Dungeon Masters can use the succubus's unique abilities to create challenging and memorable battles for their players. Here are some tips on how to effectively utilize a succubus in combat:
Using the Succubus in Battle
- Charm and Manipulation: The succubus's ability to charm and manipulate characters can turn allies against each other. Use this to sow discord within the party, forcing them to question their trust in one another.
- Hit-and-Run Tactics: With her ability to fly and teleport, the succubus can engage in hit-and-run tactics, striking from a distance and retreating before the party can retaliate effectively.
- Psychological Warfare: The succubus can use her telepathic abilities to taunt and demoralize the party, exploiting their fears and insecurities to weaken their resolve.
Coordinating with Multiple Succubi
- Divide and Conquer: Multiple succubi can work together to isolate and pick off party members one by one, using their charm abilities to lure individuals away from the group.
- Overwhelming Seduction: By focusing their charm abilities on a single target, multiple succubi can ensure that even the most strong-willed character falls under their influence.
- Illusion and Deception: Succubi can create illusions to confuse and mislead the party, making it difficult for them to discern reality from deception.
Strategic Retreats
- Feigning Weakness: A succubus might pretend to be defeated, only to escape and regroup with reinforcements, catching the party off guard when they least expect it.
- Using Minions: Succubi often have lesser demons or charmed mortals at their disposal. They can use these minions to cover their retreat, sacrificing them to ensure their own escape.
- Environmental Advantage: Succubi can use the environment to their advantage, retreating to areas where they can easily ambush or trap the party, such as narrow corridors or dark, maze-like structures.
By leveraging the succubus's abilities and tactics, a Dungeon Master can create a dynamic and engaging battle that challenges players both mentally and strategically. Whether the succubus is a lone adversary or part of a larger fiendish plot, her presence is sure to leave a lasting impression on any adventuring party.
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