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Spider

Spider

Spider Game Tokens

Enhance your tabletop adventures with our free Spider game tokens at Mistcharter Maps! Download now to add an element of intrigue and suspense to your campaigns with our detailed, vivid artwork. Whether you're navigating a dark forest or exploring ancient ruins, our tokens will bring your encounters to life, offering endless possibilities for creativity and strategy. Don't miss out on this opportunity to enrich your gaming experience with the captivating world of spiders!

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    0

  • Type

    Beast

  • Size

    Tiny

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    12

  • HP

    16 (3d8 + 3)

  • "

    Spider Introduction

    In the dim, echoing caverns beneath the world, where the light of the sun is but a distant memory, there lurks a creature of silent menace and shadowed grace—the Spider. These arachnid denizens of the deep weave their webs in the forgotten corners of the world, their presence a whisper of dread in the hearts of those who dare to venture into their domain.


    The Spider is a master of its craft, its body a marvel of nature's design. Its eight legs move with a fluid elegance, each step a calculated dance upon the silken threads it spins. The creature's eyes, numerous and unblinking, glisten like dark jewels in the gloom, capturing every flicker of movement with predatory precision. Its body, cloaked in a chitinous armor of midnight hues, is both a shield and a weapon, capable of withstanding the harshest of environments and delivering a venomous bite that can fell even the mightiest of foes.


    These creatures are most commonly found in the labyrinthine tunnels and caverns of the Underdark, where they spin vast webs that stretch across chasms and cling to the stalactites above. Here, in the oppressive darkness, they lie in wait for the unwary, their webs a deadly snare for those who wander too close. Yet, the Spider is not merely a mindless predator; it is a creature of cunning and patience, capable of outwitting even the most cautious of adventurers.


    Legends speak of the Spider as a creature of both fear and fascination. Some tales tell of ancient deities who took the form of these arachnids, weaving the fates of mortals in their silken threads. Others speak of cursed beings, transformed into Spiders as punishment for their hubris, doomed to dwell in the shadows for eternity. Whatever the truth, the Spider remains a symbol of mystery and danger, a reminder of the unseen perils that lurk in the dark places of the world.


    As you stand at the threshold of its domain, the air thick with the scent of damp earth and decay, you cannot help but feel the weight of its gaze upon you. The Spider is watching, waiting, its presence a silent promise of the challenges that lie ahead. Will you dare to step into its web, or will you turn back, leaving the secrets of the deep to remain forever hidden?


    "

  • Spider Skills & Traits

    Skills

    • Stealth: +4

    Senses

    • Blindsight: 10 ft.
    • Darkvision: 60 ft.
    • Passive Perception: 10

    Languages

    • --

    Abilities

    • Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
    • Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
    • Web Walker: The spider ignores movement restrictions caused by webbing.

    Actions

    • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 2d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
    • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

  • "

    Battle Tips for Engaging with Spiders

    Spiders, with their cunning and agility, can be formidable opponents in any dungeon setting. As a Dungeon Master, utilizing these creatures effectively can create a thrilling and challenging experience for your players. Here are some strategic tips for incorporating spiders into your battles:


    1. Strategic Web Placement

    Spiders are known for their ability to spin webs, which can be used to control the battlefield. Consider placing webs in strategic locations to hinder player movement or to create choke points. This can force players to think creatively about their positioning and movement.


    2. Ambush Tactics

    Spiders excel at ambush tactics. Use their ability to climb walls and ceilings to set up surprise attacks. Have them drop down from above or emerge from hidden crevices to catch players off guard. This can add an element of suspense and unpredictability to the encounter.


    3. Poisonous Attacks

    Many spiders have venomous bites. Utilize this to add a layer of danger to the battle. Consider having the spiders target weaker or isolated party members to maximize the impact of their poison. This can force players to prioritize healing and antidotes, adding tension to the fight.


    4. Coordinated Swarms

    When using multiple spiders, have them work together to overwhelm the players. They can coordinate their attacks to focus on a single target, or spread out to divide the party's attention. Use their numbers to create a sense of urgency and pressure.


    5. Retreat and Regroup

    If the battle turns against the spiders, they can use their agility to retreat and regroup. Consider having them retreat to a more advantageous position, such as a narrow tunnel or a web-filled chamber, where they can prepare for a counterattack.


    6. Environmental Hazards

    Incorporate environmental hazards that complement the spiders' abilities. For example, a dark, web-filled cavern can obscure vision and make it difficult for players to navigate. This can give the spiders an edge and make the encounter more challenging.


    7. Psychological Warfare

    Spiders can be used to instill fear and anxiety in players. Use their skittering movements and sudden appearances to create a sense of dread. This can be particularly effective in dimly lit or confined spaces, where players may feel trapped or vulnerable.


    By leveraging these tactics, you can create a memorable and engaging battle with spiders that will test your players' skills and strategy. Whether they are facing a lone giant spider or a swarm of smaller ones, these creatures can provide a unique and exciting challenge in your campaign.


    "

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