Shadow
Shadow
Shadow Game Tokens
Enhance your tabletop adventures with our free Shadow game tokens at Mistcharter Maps! Download now to bring the mysterious allure of the shadows to your gaming sessions with our detailed and atmospheric artwork. Whether you're exploring haunted ruins or navigating treacherous forests, our tokens will add an extra layer of intrigue and excitement to your campaigns.
Token pack includes 250x250px square and round game tokens.
Shadow Key Stats
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Challenge Rating
1/2
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Type
Undead
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Size
Medium
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Habitat
Fey Wilds
Explore our Fey maps for more inspiration. -
AC
12
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HP
The Shadow has 16 hp and uses 3d8 dice.
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Shadow Introduction
In the dim recesses of the world, where light dares not tread, there exists a creature born of darkness and despair—the Shadow. As you venture deeper into the forgotten ruins or the haunted forests, a chill runs down your spine, and the air grows heavy with an unnatural stillness. It is here, in these forsaken places, that the Shadow lurks, waiting to envelop the unwary in its cold embrace.
The Shadow is a creature of pure darkness, its form indistinct and ever-shifting, like a wisp of smoke caught in a moonbeam. It moves with an eerie grace, silent and swift, blending seamlessly with the shadows that surround it. Its presence is marked by an unnatural chill, a creeping cold that seeps into your bones and saps the warmth from your soul. Those who have glimpsed a Shadow speak of its eyes—if they can be called such—glowing faintly with a malevolent light, like embers smoldering in the depths of a forgotten fire.
Legends tell of the Shadow's origins, whispering of souls lost to despair and darkness, twisted by their own sorrow into these malevolent entities. It is said that the Shadow feeds on the very essence of life, drawing strength from the fear and despair of its victims. Beware, for those who fall under its influence may find their own shadows turning against them, as the creature seeks to drag them into the eternal night.
The Shadow is most often found in places where the light of day rarely penetrates—abandoned crypts, ancient catacombs, and the deepest reaches of the forest, where the canopy above blots out the sun. It is drawn to places of death and decay, where the veil between the living and the dead is thinnest. In these shadowed realms, the creature waits, a silent predator stalking its prey, ever hungry for the warmth of life it can never possess.
As you stand on the threshold of darkness, remember the tales of those who have faced the Shadow and lived to tell the tale. They speak of the courage needed to confront such a creature, and the light—whether from a torch, a spell, or the indomitable spirit of a hero—that can drive it back into the abyss from whence it came. Steel your hearts, adventurers, for the Shadow is a foe unlike any other, a reminder that even in the brightest of worlds, darkness is never far away.
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Shadow Skills & Traits
Skills
- Stealth +4
Senses
- Darkvision 60 ft.
- Passive Perception 10
Languages
- Understands all languages it knew in life but can't speak
Abilities
- Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
- Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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Battle Tips for Shadow
The Shadow is a formidable and eerie creature that can add a chilling atmosphere to any encounter. As a Dungeon Master, utilizing Shadows effectively can create memorable and challenging battles for your players. Here are some tips on how to use Shadows in combat:
Using Shadows in Battle
- Ambush Tactics: Shadows are masters of stealth and can easily hide in dark corners or blend into the shadows of a dimly lit room. Use this to your advantage by having them ambush the party, striking from the darkness when least expected.
- Hit and Run: Shadows can move through walls and other solid objects, making them perfect for hit-and-run tactics. Have them attack, then retreat into the walls to avoid retaliation, only to strike again from a different angle.
- Target Weakness: Shadows drain Strength with their attacks. Focus on characters with lower Strength scores or those heavily reliant on physical attacks to maximize their impact.
Coordinating Multiple Shadows
- Surround and Conquer: Use multiple Shadows to surround the party, cutting off escape routes and overwhelming them with attacks from all sides.
- Divide and Conquer: Have Shadows split the party by luring some members away with feigned retreats or by creating distractions, making it easier to pick off isolated characters.
- Shadow Chain: Coordinate attacks so that one Shadow weakens a target's Strength, making it easier for the next Shadow to finish them off.
Fleeing and Retreating
- Fade into Darkness: If the battle turns against them, Shadows can easily retreat by slipping into the walls or floors, disappearing into the darkness to regroup and strike again later.
- Regroup and Reassess: Use their ability to move through solid objects to retreat to a safe location, where they can regroup and plan a new attack strategy.
- Draw the Party In: Lead the party into a trap or more advantageous terrain for the Shadows, such as a room with no light sources, where they can fight more effectively.
By leveraging the unique abilities of Shadows, you can create a dynamic and suspenseful encounter that will challenge your players and keep them on their toes. Remember to use the environment to your advantage and think like a creature of darkness to make the most of these spectral foes.
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