Scout
Scout
Scout Game Tokens
Elevate your tabletop adventures with our free Aarakocra game tokens from Mistcharter Maps! Immerse yourself in the world of these majestic sky-dwellers by downloading our detailed and vivid artwork. Whether you're navigating treacherous mountain peaks or exploring the elemental plane of air, our tokens will bring your gameplay to life. Download now and let your imagination take flight!
Token pack includes 250x250px square and round game tokens.
Scout Key Stats
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Challenge Rating
1/2
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Type
Humanoid (any race)
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Size
Medium
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Habitat
Forest
Explore our forest maps for more inspiration. -
AC
13
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HP
16 (3d8 + 3)
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"To provide a detailed and atmospheric introduction for a D&D creature, please specify the creature's name."
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Scout Skills & Traits
Skills
- Nature +4
- Perception +5
- Stealth +6
- Survival +5
Senses
- Passive Perception 15
Languages
- Any one language (usually Common)
Abilities
- Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
- Multiattack: The scout makes two melee attacks or two ranged attacks.
- Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Battle Tips for Engaging with a Scout
Scouts are nimble and resourceful creatures often used in Dungeons & Dragons campaigns to gather intelligence and harass adventurers. As a Dungeon Master, utilizing scouts effectively can add layers of strategy and tension to your encounters. Here are some tips on how to make the most of scouts in battle:
Using Scouts in Battle
- Ambush Tactics: Scouts excel in stealth and can be used to set up ambushes. Position them in hidden locations where they can surprise the party with ranged attacks or signal for reinforcements.
- Hit-and-Run: Leverage the scout's mobility to perform hit-and-run attacks. They can dart in, attack, and then retreat to safety, drawing the party into traps or unfavorable terrain.
- Terrain Advantage: Use the environment to the scout's advantage. High ground, dense forests, or narrow passages can be ideal for scouts to exploit their agility and ranged capabilities.
Coordinating Multiple Scouts
- Flanking Maneuvers: Multiple scouts can work together to flank the party, providing advantage on attacks and creating confusion among the adventurers.
- Communication and Coordination: Scouts can use signals or animal calls to communicate, allowing them to coordinate attacks or retreats without alerting the party.
- Divide and Conquer: Use scouts to split the party by luring some members away from the main group, making it easier to pick them off individually.
Strategic Retreats
- Fallback Points: Plan for strategic retreats where scouts can fall back to pre-determined locations, regroup, and prepare for a counterattack.
- Covering Fire: As scouts retreat, they can provide covering fire to slow down pursuers, using ranged attacks to deter the party from following too closely.
- Decoy Tactics: Use one scout as a decoy to lead the party away while the others regroup or set up a new ambush.
By employing these tactics, Dungeon Masters can create dynamic and challenging encounters that test the strategic thinking and adaptability of their players. Scouts, when used effectively, can be a formidable component of any encounter.
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