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Satyr

Satyr

Satyr Game Tokens

Enhance your tabletop adventures with our free Satyr game tokens at Mistcharter Maps! Download now to bring the whimsical and wild spirit of the satyrs to your gaming sessions with beautifully detailed artwork. Whether you're exploring enchanted forests or engaging in lively festivals, our tokens will add a touch of magic to your gameplay.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    1/2

  • Type

    Fey

  • Size

    Medium

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    14

  • HP

    31 (7d8)

  • "

    Satyr Introduction

    In the heart of the ancient, whispering woods, where the sunlight dances through the canopy and the air is thick with the scent of wildflowers, dwells a creature of both mischief and mystery—the Satyr. These enigmatic beings, with their goat-like legs and curling horns, are as much a part of the forest as the trees themselves. Their eyes, gleaming with a mischievous glint, seem to hold the secrets of the ages, and their laughter echoes through the glades, a haunting melody that lures the unwary deeper into the woods.


    The Satyr's appearance is a curious blend of man and beast. From the waist up, they possess the muscular build of a human, their skin bronzed by the sun, while their lower half is that of a nimble goat, complete with cloven hooves that tread silently upon the forest floor. Their hair, wild and untamed, cascades down their shoulders, often adorned with leaves and twigs, a testament to their deep connection with nature. Their horns, spiraling elegantly from their brows, are both a symbol of their wild spirit and a formidable weapon when provoked.


    Satyrs are creatures of whimsy and revelry, known for their love of music, dance, and all forms of merriment. They are often found in the company of other woodland creatures, leading impromptu celebrations under the moonlit sky. Yet, beneath their jovial exterior lies a cunning intelligence and a penchant for trickery. Travelers who wander too close to their domain may find themselves the subject of playful pranks or, if they are not careful, led astray by the Satyr's enchanting tunes.


    Their habitat is the dense, untamed forests that stretch across the land, places where the boundary between the mundane and the magical is thin. These woods are alive with the rustle of leaves and the calls of unseen creatures, a place where the Satyr feels most at home. Legends speak of hidden groves, sacred to the Satyrs, where the veil between worlds is thinnest, and those who stumble upon these places may find themselves caught in a dance that lasts until dawn.


    Stories of the Satyr have been passed down through generations, tales of their encounters with mortals ranging from the humorous to the harrowing. Some speak of travelers who have been granted boons for their kindness, while others tell of those who have been led astray, never to return. To meet a Satyr is to encounter the wild, untamed spirit of the forest itself, a reminder of the beauty and danger that lies within the heart of nature.


    "

  • Satyr Skills & Traits

    Skills

    • Perception +3
    • Performance +5
    • Stealth +3

    Senses

    • Darkvision 60 ft.
    • Passive Perception 13

    Languages

    • Common
    • Elvish
    • Sylvan

    Abilities

    • Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

    Actions

    • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
    • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
    • Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

  • "

    Battle Tips for Satyrs

    Satyrs are mischievous fey creatures known for their love of revelry and music. In a battle scenario, they can be both cunning and unpredictable, making them a unique challenge for adventurers. Here are some tips for Dungeon Masters on how to effectively use satyrs in combat:


    Using Satyrs in Battle

    • Leverage Their Agility: Satyrs are nimble and quick, with a high Dexterity score. Use their speed to dart in and out of combat, making hit-and-run attacks to frustrate players.
    • Musical Distraction: Satyrs often carry panpipes, which they can use to cast spells like Charm Person or Sleep. Use these abilities to disrupt the party's formation or incapacitate key members.
    • Terrain Advantage: Satyrs are at home in natural settings. Use forests, hills, or other rugged terrains to their advantage, allowing them to hide and ambush the party.

    Coordinating Multiple Satyrs

    • Divide and Conquer: When using multiple satyrs, have them split the party by charming or luring individual members away from the group.
    • Musical Harmony: Coordinate their use of panpipes to create a symphony of confusion, affecting multiple targets with their magical melodies.
    • Flanking Tactics: Use their speed to surround and flank the party, gaining advantage on attacks and increasing their effectiveness in combat.

    Strategic Retreat

    • Feign Retreat: Satyrs can pretend to flee, luring the party into a trap or ambush set by other creatures or allies.
    • Use of Illusions: Employ minor illusions to create false paths or obstacles, confusing the party and covering their escape.
    • Blend with Nature: Utilize their natural stealth abilities to disappear into the environment, making it difficult for the party to pursue them.

    By using these tactics, Dungeon Masters can create engaging and challenging encounters with satyrs that test the strategic thinking and adaptability of their players.


    "

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