Nalfeshnee

Nalfeshnee

Nalfeshnee Game Tokens

Elevate your tabletop adventures with our free Nalfeshnee game tokens at Mistcharter Maps! Download now to unleash the terror of the Abyss on your gaming sessions with intricately designed, high-quality artwork. Whether you're a dungeon master or a player, our tokens will bring your encounters to life with vivid detail and immersive storytelling potential.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    13

  • Type

    Fiend (Demon)

  • Size

    Large

  • Habitat

    Hellscape
    Explore our hellscape maps for more inspiration.

  • AC

    18

  • HP

    184 (16d10 + 96)

  • "

    Nalfeshnee Introduction

    In the shadowy recesses of the Abyss, where chaos and malevolence intertwine, there lurks a creature of grotesque majesty and terrifying power—the Nalfeshnee. As you venture deeper into this realm of nightmares, the air grows thick with a palpable sense of dread, and the very ground seems to tremble beneath your feet. It is here, amidst the swirling mists and jagged obsidian spires, that the Nalfeshnee makes its lair, a place where the boundaries between reality and madness blur.


    The Nalfeshnee is a towering behemoth, standing over twenty feet tall, with a corpulent body that belies its fearsome agility. Its skin is a sickly shade of mottled gray, covered in bristling tufts of coarse hair that seem to writhe with a life of their own. Its head is a grotesque parody of a boar, with tusks that curve menacingly from its slavering maw, and eyes that burn with an infernal intelligence. Massive, leathery wings sprout from its back, casting an ominous shadow over all who dare to approach.


    Despite its monstrous appearance, the Nalfeshnee is no mere brute. It is a cunning and malevolent entity, delighting in the corruption and despair of mortals. It is said that the Nalfeshnee can peer into the very souls of those who stand before it, unraveling their deepest fears and desires with a mere glance. This fiend revels in the chaos it sows, often serving as a judge in the twisted courts of the Abyss, where it metes out cruel and capricious justice to those who fall under its gaze.


    Legends speak of the Nalfeshnee's insatiable hunger for power and its role as a harbinger of doom. It is whispered that those who encounter this demon and live to tell the tale are forever marked by its presence, haunted by visions of their own downfall. Some say that the Nalfeshnee can be summoned by those foolish or desperate enough to seek its favor, though the price for such a bargain is invariably steep.


    As you stand on the precipice of this dark domain, the air crackles with anticipation, and a low, rumbling growl echoes through the abyssal chasm. The Nalfeshnee is near, and its presence is a chilling reminder of the horrors that dwell beyond the veil of mortal comprehension. Steel your hearts and minds, for the encounter with this fiend will test the very limits of your courage and resolve.


    "

  • Nalfeshnee Skills & Traits

    Skills

    • Insight +10
    • Perception +10

    Senses

    • Truesight 120 ft.
    • Passive Perception 20

    Languages

    • Abyssal
    • Telepathy 120 ft.

    Abilities

    • Magic Resistance: The nalfeshnee has advantage on saving throws against spells and other magical effects.
    • Magic Weapons: The nalfeshnee's weapon attacks are magical.

    Actions

    • Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
    • Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
    • Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
    • Horror Nimbus (Recharge 5–6): The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
    • Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

  • "

    Battle Tips for the Nalfeshnee

    The Nalfeshnee is a formidable demon known for its immense size, intelligence, and devastating abilities. As a Dungeon Master, utilizing this creature effectively can create a memorable and challenging encounter for your players. Here are some tips on how to use the Nalfeshnee in battle:


    Using the Nalfeshnee in Battle

    • Psychological Warfare: The Nalfeshnee's ability to instill fear is one of its greatest assets. Use its Horrific Aura to demoralize and scatter the party, making it difficult for them to coordinate their attacks.
    • Strategic Positioning: Place the Nalfeshnee in areas where it can use its Teleport ability to its advantage, allowing it to appear suddenly in the midst of the party or retreat to a more advantageous position if needed.
    • Spellcasting: Don't forget the Nalfeshnee's spellcasting abilities. Use spells like Dispel Magic to remove beneficial effects from the party or Confusion to disrupt their plans.

    Coordinating with Other Creatures

    • Minion Support: Pair the Nalfeshnee with lesser demons or other creatures that can serve as distractions or shields, allowing it to focus on high-value targets.
    • Divide and Conquer: Use the Nalfeshnee's allies to split the party, isolating weaker members for the Nalfeshnee to target with its powerful melee attacks.
    • Fleeing Tactics: If the battle turns against the Nalfeshnee, it can use its teleportation to escape, regroup with other demons, and return with reinforcements.

    By leveraging the Nalfeshnee's strengths and coordinating with other creatures, you can create a dynamic and challenging encounter that will test the mettle of any adventuring party.


    "

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