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Myconid Sovereign

Myconid Sovereign

Myconid Sovereign Game Tokens

Enhance your tabletop adventures with our free Myconid Sovereign game tokens at Mistcharter Maps! Download now to immerse yourself in the mysterious depths of the Underdark with our detailed, vivid artwork. Bring the enigmatic world of the Myconid Sovereigns to life and explore the wonders of their fungal realm.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    2

  • Type

    Plant

  • Size

    Large

  • Habitat

    Cave
    Explore our Cave maps for more inspiration

  • AC

    13

  • HP

    60 (8d10 + 16)

  • "

    Myconid Sovereign Introduction

    In the dim, echoing caverns of the Underdark, where sunlight is but a distant memory, there exists a realm of fungi and shadows. Here, amidst the bioluminescent glow of phosphorescent mushrooms and the gentle drip of subterranean waters, reigns the Myconid Sovereign. This towering fungal creature, standing over twelve feet tall, commands the respect and reverence of its myconid kin. Its form is a majestic tapestry of earthy hues, with a cap that spreads wide like a regal canopy, adorned with intricate patterns that shimmer with an otherworldly light.


    The Myconid Sovereign is more than just a leader; it is the heart of its colony, a living nexus of communication and wisdom. Its presence is serene yet commanding, exuding an aura of tranquility that belies the power it holds. With tendrils that pulse with life, it can connect with its subjects through a telepathic bond, sharing thoughts and emotions in a harmonious chorus. This connection extends beyond its own kind, as the Sovereign can reach out to other creatures, offering peace or warning with a mere thought.


    Legends speak of the Myconid Sovereign as a guardian of the Underdark's delicate balance, a being that has witnessed the rise and fall of countless civilizations. It is said that those who approach with respect and humility may find a wise and benevolent ally, while those who seek to disrupt the natural order will face the Sovereign's wrath, manifested through the very fungi that surround them. The Sovereign's spores, a potent blend of life and decay, can heal or harm, nurture or destroy, depending on the creature's will.


    In the depths of the Underdark, where the air is thick with the scent of loam and mystery, the Myconid Sovereign stands as a testament to the power and beauty of nature's most enigmatic creations. Its presence is a reminder that even in the darkest corners of the world, life finds a way to thrive, guided by the wisdom of those who have walked the path of the ancients.


    "

  • Myconid Sovereign Skills & Traits

    Skills

    • None

    Senses

    • Darkvision 120 ft.
    • Passive Perception 11

    Languages

    • Understands Common but can't speak
    • Spore-based communication with other Myconids

    Abilities

    • Distress Spores: When the Myconid Sovereign takes damage, all Myconids within 240 feet of it can sense its pain.
    • Sun Sickness: While in sunlight, the Myconid Sovereign has disadvantage on ability checks, attack rolls, and saving throws.

    Actions

    • Multiattack: The Myconid Sovereign uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.
    • Fist: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
    • Hallucination Spores: The Myconid Sovereign ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Pacifying Spores: The Myconid Sovereign ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Animating Spores (1/Day): The Myconid Sovereign targets one corpse of a Small or Medium humanoid or beast within 5 feet of it. The spores invade the corpse, animating it as a spore servant under the Myconid Sovereign's control, provided that the corpse has been dead no longer than 24 hours. The corpse retains its hit points and gains a new action: Fist: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

  • "

    Battle Tips for Myconid Sovereign

    The Myconid Sovereign is a formidable creature in the world of Dungeons & Dragons, known for its ability to control and communicate with other fungi-based creatures. As a Dungeon Master, utilizing the Myconid Sovereign effectively can create a challenging and immersive experience for your players. Here are some battle tips to consider:


    Using the Myconid Sovereign in Battle

    • Spore Abilities: The Myconid Sovereign can release various spores that can incapacitate or control players. Use these abilities strategically to disrupt the party's plans. For example, the Pacifying Spores can be used to neutralize aggressive characters, while Hallucination Spores can create confusion and chaos.
    • Environmental Advantage: Place the Myconid Sovereign in environments where it can blend in or use the terrain to its advantage. Dense forests, dark caves, or mushroom-filled groves can provide cover and opportunities for ambushes.
    • Regeneration: The Myconid Sovereign has the ability to heal itself and its allies. Use this to prolong battles and wear down the party over time. Consider having the Sovereign retreat temporarily to heal before re-engaging.

    Coordinating with Other Creatures

    • Myconid Colony: The Myconid Sovereign often leads a colony of Myconids. Use these creatures to swarm the party, overwhelming them with numbers. The Sovereign can coordinate their attacks, making them more effective.
    • Fungal Allies: Consider introducing other fungal creatures, such as Shambling Mounds or Violet Fungi, to fight alongside the Myconid Sovereign. These creatures can provide additional threats and distractions for the party.
    • Symbiotic Relationships: The Myconid Sovereign can form symbiotic relationships with other creatures, such as Spore Servants. These creatures can act as bodyguards or frontline attackers, protecting the Sovereign while it uses its spore abilities from a distance.

    Strategic Retreat and Fleeing

    • Spore Clouds: Use spore clouds to cover a retreat. The Myconid Sovereign can release spores that obscure vision or create difficult terrain, allowing it and its allies to escape if the battle turns against them.
    • Underground Tunnels: Myconids are often found in subterranean environments. Use hidden tunnels or secret passages to facilitate a strategic retreat, leading the party into traps or ambushes if they pursue.
    • Regrouping: If the Myconid Sovereign is forced to flee, have it regroup with other Myconid colonies or allies to plan a counterattack. This can create a dynamic and ongoing conflict with the party.

    By leveraging the unique abilities and characteristics of the Myconid Sovereign, you can create memorable and challenging encounters for your players. Whether through direct confrontation or strategic retreats, the Myconid Sovereign can be a versatile and cunning adversary.


    "

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