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Myconid adult

Myconid adult

Myconid adult Game Tokens

Enhance your tabletop adventures with our free Myconid game tokens at Mistcharter Maps! Download now to immerse yourself in the mysterious world of the Underdark with detailed, vivid artwork that brings these unique creatures to life. Whether you're exploring ancient caverns or forging alliances with these enigmatic beings, our tokens will enrich your gaming experience and spark your imagination.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    1/2

  • Type

    Plant

  • Size

    Medium

  • Habitat

    Cave
    Explore our Cave maps for more inspiration

  • AC

    12

  • HP

    60 (8d8 + 24)

  • "

    Myconid Adult Introduction

    In the shadowy depths of the ancient forest, where sunlight barely pierces the thick canopy above, lies a realm untouched by time and teeming with secrets. Here, amidst the damp and loamy earth, the Myconid Adult makes its home. These enigmatic creatures, often referred to as 'mushroom folk,' are as much a part of the forest as the towering trees and the whispering winds. Their presence is felt in the very air, a subtle hum of life that resonates with the pulse of the earth.


    The Myconid Adult stands at an average height of six feet, its form a curious blend of humanoid and fungal features. Its skin, a mottled tapestry of earthy browns and vibrant greens, is textured like the cap of a mushroom, with delicate gills running along its limbs. A large, domed cap crowns its head, often adorned with luminescent spores that cast an eerie glow in the dim light. Its eyes, deep-set and glistening like dew on a forest floor, hold a wisdom that speaks of centuries spent in quiet contemplation.


    These creatures are known for their peaceful nature, tending to their fungal gardens with a gentle touch and a watchful eye. They communicate through a unique form of telepathy, sharing thoughts and emotions via the release of spores. This method of communication fosters a deep sense of community among the Myconids, allowing them to exist in harmonious symbiosis with their environment. However, they are not to be underestimated; when threatened, they can summon the forest itself to their aid, commanding vines and roots to ensnare intruders.


    The Myconid Adult is most commonly found in the heart of ancient forests or within the labyrinthine tunnels of the Underdark, where the air is thick with moisture and the ground is rich with decay. Legends speak of their origins as guardians of the forest, tasked by the gods to maintain the balance between life and death. It is said that those who earn the trust of a Myconid may be granted safe passage through their domain, or even receive guidance in the form of cryptic visions.


    As you venture deeper into their territory, the air grows heavy with the scent of earth and the soft glow of bioluminescent fungi illuminates your path. The forest seems to hold its breath, as if aware of your presence. In this place, where the boundary between the natural and the supernatural blurs, the Myconid Adult stands as a silent sentinel, a reminder of the mysteries that lie hidden beneath the forest floor.


    "

  • Myconid Adult Skills & Traits

    Skills

    • None

    Senses

    • Darkvision 120 ft.
    • Passive Perception 10

    Languages

    • Understands Common but can't speak
    • Telepathy 120 ft. (rapport spores)

    Abilities

    • Condition Immunities: Blinded, Deafened
    • Damage Immunities: None
    • Damage Resistances: None
    • Damage Vulnerabilities: None
    • Challenge: 1/2 (100 XP)
    • Proficiency Bonus: +2
    • Rapport Spores (3/Day): A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

    Actions

    • Multiattack: The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.
    • Fist: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
    • Hallucination Spores: The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is incapacitated, hallucinating visions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Pacifying Spores: The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • "

    Battle Tips for Myconid Adults

    Myconid Adults are fascinating creatures that can add a unique twist to any encounter in your campaign. As a Dungeon Master, utilizing their abilities effectively can create memorable and challenging battles for your players. Here are some tips on how to use Myconid Adults in combat:


    Using Myconid Adults in Battle

    • Spore Abilities: Myconid Adults have access to various spore-based abilities. Use their Pacifying Spores to incapacitate aggressive players temporarily, giving the Myconids a strategic advantage.
    • Fungal Network: Myconids communicate through a fungal network. Use this to your advantage by having them coordinate attacks or call for reinforcements from other Myconid colonies.
    • Environmental Advantage: Myconids thrive in dark, damp environments. Set battles in areas where they can use the terrain to their advantage, such as dense forests or underground caverns.

    Coordinated Tactics with Multiple Myconids

    • Teamwork: Myconids work best in groups. Use their Rapport Spores to allow them to communicate silently and coordinate their actions, such as flanking maneuvers or setting up ambushes.
    • Support Roles: Pair Myconid Adults with Myconid Sovereigns or Sprouts to create a balanced team. Sovereigns can use their Animating Spores to raise fallen creatures, while Sprouts can provide additional numbers and distractions.
    • Retreat and Regroup: If the battle turns against them, Myconids can use their knowledge of the terrain to retreat and regroup. They can lead players into traps or more advantageous positions for a counterattack.

    Fleeing and Survival Strategies

    • Defensive Retreat: Myconids can use their spores defensively to cover a retreat. Pacifying Spores can slow down pursuers, while Hallucinatory Spores can create confusion.
    • Camouflage: Myconids can blend into their surroundings, making it difficult for players to track them. Use this ability to have them disappear into the environment, only to reappear later.
    • Allies in the Environment: Myconids often coexist with other creatures like fungi beasts or plant monsters. Use these allies to create diversions or additional threats that can aid in their escape.

    By leveraging the unique abilities and characteristics of Myconid Adults, you can create dynamic and engaging encounters that challenge your players and enrich your campaign world.


    "

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