Mind Flayer

Mind Flayer

Mind Flayer Game Tokens

Elevate your gaming experience with our free Mind Flayer game tokens at Mistcharter Maps! Download now to immerse your tabletop adventures in the eerie and cerebral world of the Illithids, featuring intricately designed artwork that captures their menacing presence. Unleash the power of the Mind Flayers and challenge your players like never before.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    7

  • Type

    Aberration

  • Size

    Medium

  • Habitat

    Cave
    Explore our Cave maps for more inspiration

  • AC

    15

  • HP

    The Mind Flayer has 71 (11d8 + 22) hit points.

  • "

    Mind Flayer Introduction

    In the shadowy depths of the Underdark, where light is a forgotten memory and the air is thick with the scent of ancient secrets, dwells a creature of unspeakable terror and intellect—the Mind Flayer. Known also as the Illithid, this aberration is a nightmare given form, a being whose very presence sends shivers down the spine of even the bravest adventurers.


    The Mind Flayer stands tall and slender, its skin a sickly shade of mauve, glistening with a slick, oily sheen. Its most striking feature is its head, which resembles that of an octopus, crowned with a mass of writhing tentacles that twitch and curl with a life of their own. These tentacles are not merely for show; they serve a sinister purpose, capable of latching onto the skulls of its victims to extract their brains in a gruesome feast of knowledge and sustenance.


    In the dimly lit caverns and labyrinthine tunnels of the Underdark, the Mind Flayer reigns supreme. It is a creature of the shadows, preferring to dwell in the deepest, most inaccessible places where it can plot and scheme in solitude. Here, it constructs vast cities of alien architecture, filled with twisting spires and echoing halls, where it and its kin engage in dark rituals and experiments beyond mortal comprehension.


    Legends speak of the Mind Flayers' origins in a distant realm, a place of madness and chaos from which they were banished eons ago. It is said that they once ruled an empire that spanned the stars, commanding legions of thralls and bending entire worlds to their will. Though their empire has long since crumbled, the Mind Flayers' hunger for power and knowledge remains undiminished, driving them to seek out new victims and expand their influence in the world above.


    Beware, for the Mind Flayer is not merely a creature of brute force. It possesses a mind of unparalleled cunning and intelligence, capable of bending the will of others to its own through powerful psionic abilities. Those who encounter a Mind Flayer may find themselves ensnared in a web of illusions and mind games, their very thoughts turned against them as they struggle to resist the creature's insidious influence.


    As you venture deeper into the heart of the Underdark, keep your wits about you and your minds guarded, for the Mind Flayer is always watching, always waiting, ready to strike from the shadows and claim your thoughts as its own.


    "

  • Mind Flayer Skills & Traits

    Skills

    • Arcana +7
    • Deception +6
    • History +7
    • Insight +6
    • Intimidation +6
    • Perception +6
    • Persuasion +6
    • Stealth +5

    Senses

    • Darkvision 120 ft.
    • Passive Perception 16

    Languages

    • Deep Speech
    • Undercommon
    • Telepathy 120 ft.

    Abilities

    • Magic Resistance: The mind flayer has advantage on saving throws against spells and other magical effects.

    Actions

    • Tentacles: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
    • Extract Brain: Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
    • Mind Blast (Recharge 5–6): The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • "

    Battle Tips for Mind Flayer

    The Mind Flayer, also known as an Illithid, is a formidable foe with its psionic abilities and intellect. Dungeon Masters can use these creatures to create challenging and memorable encounters for their players. Here are some tips on how to effectively use Mind Flayers in battle:


    Using Mind Flayers in Battle

    • Psionic Powers: Leverage the Mind Flayer's psionic abilities to control the battlefield. Use spells like Dominate Monster or Mind Blast to incapacitate or control key players, turning the tide of battle in your favor.
    • Ambush Tactics: Mind Flayers are intelligent and strategic. Set up ambushes in dark, confined spaces where they can use their Mind Blast to maximum effect, catching the party off guard.
    • Mind Control: Use their ability to extract and consume brains to instill fear in the party. This not only serves as a powerful attack but also as a psychological tool to intimidate players.

    Coordinating Multiple Mind Flayers

    • Telepathic Communication: Mind Flayers can communicate telepathically, allowing them to coordinate attacks seamlessly. Use this to have them flank the party or focus on high-value targets.
    • Divide and Conquer: Use multiple Mind Flayers to split the party, isolating weaker members and picking them off one by one. This can be achieved through strategic use of their psionic abilities.
    • Support from Thralls: Mind Flayers often have thralls or enslaved creatures. Use these minions to absorb damage and distract the party while the Mind Flayers focus on their psionic attacks.

    Retreat and Survival

    • Escape Plans: Mind Flayers are not above retreating if the battle turns against them. Have escape routes planned, such as hidden passages or teleportation spells, to ensure their survival.
    • Regrouping: If forced to flee, Mind Flayers can regroup and plan a counterattack. Use their intelligence to set traps or ambushes for when the party pursues them.
    • Psychological Warfare: Even in retreat, Mind Flayers can use their telepathy to taunt or mislead the party, sowing confusion and fear to cover their escape.

    By using these tactics, Dungeon Masters can create dynamic and challenging encounters with Mind Flayers that test the strategic thinking and adaptability of their players.


    "

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