Mezzoloth
Mezzoloth
Mezzoloth Game Tokens
Enhance your tabletop adventures with our free Mezzoloth game tokens at Mistcharter Maps! Download now to bring the terrifying presence of these mercenary fiends to your campaigns with detailed, vivid artwork. Whether you're a dungeon master or a player, our tokens will add an extra layer of immersion to your gaming experience.
Token pack includes 250x250px square and round game tokens.
Mezzoloth Key Stats
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Challenge Rating
5
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Type
Fiend (Yugoloth)
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Size
Medium
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Habitat
Hellscape
Explore our hellscape maps for more inspiration. -
AC
18
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HP
75 (10d8 + 30)
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"
Mezzoloth Introduction
In the dim, flickering light of the lower planes, where shadows dance with malevolent intent, there lurks a creature of both cunning and cruelty—the Mezzoloth. As you venture deeper into these infernal realms, the air grows thick with the acrid stench of sulfur and the distant echoes of tormented souls. It is here, amidst the swirling mists and jagged obsidian spires, that the Mezzoloth makes its home, a sentinel of chaos and a harbinger of doom.
The Mezzoloth stands tall and imposing, its insectoid form a grotesque amalgamation of chitinous armor and sinewy muscle. Its exoskeleton gleams with an oily sheen, reflecting the dim light in a kaleidoscope of sickly hues. Four powerful limbs end in razor-sharp claws, capable of rending flesh and armor with terrifying ease. Its head, crowned with a pair of menacing mandibles, is dominated by multifaceted eyes that glow with an eerie, otherworldly light, betraying an intelligence as cold and calculating as the void itself.
Known for their ruthless efficiency and unwavering loyalty to their yugoloth masters, Mezzoloths are often found patrolling the desolate landscapes of the lower planes, ever vigilant for intruders or potential threats. Their behavior is methodical and relentless, driven by an insatiable hunger for power and a desire to sow discord wherever they tread. Yet, despite their fearsome reputation, these fiendish mercenaries are not without a sense of twisted honor, adhering to the contracts they forge with an unyielding resolve.
Legends speak of the Mezzoloth as the foot soldiers of the Blood War, a ceaseless conflict that rages between the forces of the Abyss and the Nine Hells. It is said that these creatures were forged in the crucible of this eternal struggle, their very essence imbued with the chaos and destruction that defines their existence. Some tales even whisper of ancient pacts made with dark powers, granting the Mezzoloth their formidable abilities and binding them to a fate of eternal servitude.
As you stand on the precipice of this forsaken realm, the oppressive silence is shattered by the distant clatter of armored feet. The ground trembles beneath the weight of an approaching force, and the air grows heavy with the promise of violence. Prepare yourselves, for the Mezzoloth is near, and its presence heralds a descent into madness and despair.
" -
Mezzoloth Skills & Traits
Skills
- Stealth +4
Senses
- Darkvision 60 ft.
- Passive Perception 10
Languages
- Abyssal
- Infernal
- Telepathy 60 ft.
Abilities
- Magic Resistance: The mezzoloth has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The mezzoloth makes two attacks: one with its claws and one with its trident.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Trident: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
- Teleport (Recharge 5-6): The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
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"
Battle Tips for Mezzoloth
The Mezzoloth is a formidable fiend from the lower planes, known for its tactical prowess and ability to sow chaos on the battlefield. As a Dungeon Master, utilizing the Mezzoloth effectively can create challenging and memorable encounters for your players. Here are some tips to make the most of this creature in battle:
Using Mezzoloth in Battle
- Teleportation Tactics: The Mezzoloth's ability to teleport makes it an excellent flanker. Use this ability to bypass the front lines and target vulnerable spellcasters or archers in the back.
- Cloudkill Strategy: The Mezzoloth can cast Cloudkill once per day. Use this spell to control the battlefield, forcing players to move and potentially disrupting their formation.
- Resilient Defense: With its natural armor and resistance to non-magical attacks, the Mezzoloth can hold its ground against melee fighters. Position it to block key pathways or protect more vulnerable allies.
Coordinating Multiple Mezzoloths
- Divide and Conquer: Use multiple Mezzoloths to split the party. Each Mezzoloth can teleport to different sections of the battlefield, isolating players and making it difficult for them to support each other.
- Layered Cloudkill: If you have more than one Mezzoloth, coordinate their Cloudkill spells to cover larger areas or force players into specific zones where other traps or enemies await.
- Retreat and Regroup: If the battle turns against them, Mezzoloths can use their teleportation to retreat and regroup. This can lead to a prolonged encounter where the players must hunt them down, adding tension and strategy to the game.
Fleeing and Tactical Withdrawal
- Covering Retreats: Use Cloudkill as a smokescreen to cover a strategic retreat. This can buy time for the Mezzoloths to regroup or call for reinforcements.
- Teleportation Escape: If a Mezzoloth is heavily damaged, it can teleport to a safe distance, heal, and return to the fight later. This can frustrate players and make the encounter more dynamic.
- Feigning Weakness: A Mezzoloth might pretend to be more injured than it is, luring players into a trap or ambush set by other fiends or allies.
By leveraging the Mezzoloth's unique abilities and tactical mindset, you can create engaging and challenging encounters that test your players' strategic thinking and adaptability.
"
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