Mage

Mage

Mage Game Tokens

Enhance your gameplay with our free Mage game tokens at Mistcharter Maps! Download now to bring the arcane wonders to your tabletop adventures with detailed, vivid artwork. Whether you're casting spells or strategizing your next move, our tokens will add a touch of magic to your gaming experience. Don't miss out on the opportunity to elevate your game with these beautifully crafted tokens!

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    6

  • Type

    Humanoid (any race)

  • Size

    Medium

  • Habitat

    Town And Village
    Explore our town / village maps for more inspiration.

  • AC

    12

  • HP

    I'm sorry, but I need more specific information about the "Mage" monster you are referring to. Could you please provide additional details or context, such as the source or system you are using (e.g., Dungeons & Dragons edition, Pathfinder, etc.)? This will help me provide the correct hp and dice values.

  • "

    Mage Introduction

    In the dimly lit corners of the world, where shadows dance with flickering candlelight and the air hums with the whisper of ancient incantations, resides the enigmatic figure known as the Mage. Cloaked in robes that shimmer with the hues of midnight and starlight, the Mage is a master of arcane arts, wielding powers that bend the very fabric of reality to their will.


    The Mage's appearance is as mysterious as the spells they cast. Their eyes, often hidden beneath the shadow of a deep hood, glint with an otherworldly intelligence, and their hands, adorned with rings of power, move with a grace that speaks of countless hours spent mastering the arcane. A staff, carved with runes that pulse with a faint, ethereal glow, is their constant companion, a conduit for the magic that courses through their veins.


    Behaviorally, the Mage is a creature of solitude and contemplation, often found in secluded towers or hidden sanctuaries where the veil between worlds is thin. Here, they delve into ancient tomes and scrolls, seeking knowledge that has been lost to time. Yet, despite their reclusive nature, Mages are not entirely detached from the world. They are known to emerge from their sanctuaries when the balance of magic is threatened, or when a quest of great importance calls for their unique skills.


    The habitat of a Mage is as varied as the spells they cast. Some dwell in towering spires that pierce the heavens, surrounded by swirling clouds and the distant cries of mythical creatures. Others prefer the depths of enchanted forests, where the trees themselves seem to whisper secrets of the arcane. In these places, the air is thick with magic, and the very ground seems to pulse with a life of its own.


    Legends speak of Mages who have shaped the course of history with a single spell, their names etched into the annals of time. Tales are told of their battles against dark forces, of alliances forged with dragons and fey, and of the sacrifices made in the pursuit of knowledge. Yet, for all their power, Mages are often portrayed as tragic figures, burdened by the weight of their own wisdom and the knowledge of what lies beyond the veil of reality.


    As you stand on the threshold of the Mage's domain, a sense of awe and trepidation fills the air. The very walls seem to hum with energy, and the shadows flicker with a life of their own. Here, in this place of power and mystery, the Mage awaits, a guardian of secrets and a master of the arcane, ready to reveal the wonders and dangers that lie within the world of magic.


    "

  • Mage Skills & Traits

    Skills

    • Arcana +7
    • History +7

    Senses

    • Passive Perception 12

    Languages

    • Common
    • plus any two languages

    Abilities

    • Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
      • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
      • 1st level (4 slots): detect magic, mage armor, magic missile, shield
      • 2nd level (3 slots): misty step, suggestion
      • 3rd level (3 slots): counterspell, fireball, fly
      • 4th level (3 slots): greater invisibility, ice storm
      • 5th level (1 slot): cone of cold

    Actions

    • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

  • "

    Battle Tips for Using a Mage in Combat

    Mages are powerful spellcasters capable of turning the tide of battle with their vast array of spells. As a Dungeon Master, utilizing a mage effectively can create challenging and memorable encounters for your players. Here are some tips on how to use a mage in combat:


    Strategic Use of Spells

    • Control the Battlefield: Use spells like Wall of Fire or Web to control the movement of the party, forcing them into difficult positions or separating them.
    • Area of Effect Spells: Spells such as Fireball or Lightning Bolt can deal significant damage to clustered players. Position the mage to maximize the impact of these spells.
    • Debuff and Weaken: Spells like Slow or Ray of Enfeeblement can weaken the party, making them easier to defeat.

    Defensive Tactics

    • Protective Spells: Use spells like Shield or Mage Armor to increase the mage's survivability.
    • Illusions and Invisibility: Spells such as Mirror Image or Invisibility can make the mage harder to target, allowing them to cast spells without interruption.

    Coordinated Attacks with Multiple Mages

    • Spell Synergy: Coordinate spells between mages to create powerful combinations, such as using Grease followed by Fireball for extra damage.
    • Divide and Conquer: Use multiple mages to target different members of the party, spreading out the party's resources and attention.
    • Overwhelming Force: Multiple mages casting the same spell, like Magic Missile, can overwhelm a single target, ensuring its defeat.

    Retreat and Regroup

    • Teleportation: Use spells like Misty Step or Dimension Door to retreat if the battle turns against the mages.
    • Illusory Distractions: Create illusions to distract the party while the mages make their escape.
    • Summon Allies: Use spells to summon creatures that can cover the mages' retreat, allowing them to regroup and plan a counterattack.

    By using these tactics, a Dungeon Master can create dynamic and challenging encounters that test the strategic thinking and adaptability of the players. Mages, with their versatile spellcasting abilities, can be formidable opponents when used effectively.


    "

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