Knight
Knight
Knight Game Tokens
Enhance your gameplay with our free Knight game tokens at Mistcharter Maps! Download now to bring the valor and grandeur of medieval chivalry to your tabletop adventures with detailed, vivid artwork. Whether you're leading a charge into battle or defending a besieged castle, our tokens will immerse you in the epic world of knights and their legendary quests.
Token pack includes 250x250px square and round game tokens.
Knight Key Stats
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Challenge Rating
3
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Type
Humanoid (any race)
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Size
Medium
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Habitat
Town And Village
Explore our town / village maps for more inspiration. -
AC
18
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HP
The Knight has 52 hit points (8d8 + 24).
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Knight Introduction
In the dim glow of the setting sun, as shadows stretch long across the cobblestone path, a figure emerges from the mist. Clad in gleaming armor that catches the last light of day, the knight stands as a testament to both valor and mystery. The polished steel of their plate mail reflects a myriad of colors, a dazzling display that hints at the enchantments woven into its very fabric. A flowing cape, the color of deep midnight, billows behind them, whispering tales of countless adventures and battles fought in lands both near and far.
The knight's helm, adorned with intricate engravings of ancient runes, conceals their visage, leaving only the piercing gaze of their eyes visible. These eyes, sharp and vigilant, seem to hold the weight of untold stories and secrets. At their side, a sword rests in its scabbard, its hilt encrusted with jewels that glint like stars in the encroaching darkness. This weapon, known in legends as the Blade of the Dawn, is said to have been forged in the heart of a dying star, granting its wielder unparalleled strength and honor.
Knights are often found in the noble courts of grand castles, where they serve as protectors and champions of their liege. However, their true calling lies beyond the safety of stone walls, in the wild and untamed lands where danger lurks at every turn. They are drawn to quests that test their mettle, seeking out dragons' lairs, haunted ruins, and cursed forests. It is in these perilous places that the knight's true nature is revealed, as they confront the darkness with unwavering courage and a steadfast heart.
Legends speak of a knight who once ventured into the heart of the Whispering Woods, a place shrouded in eternal twilight and haunted by the spirits of those who dared to enter. It is said that the knight emerged victorious, having vanquished a malevolent spirit that had plagued the land for centuries. To this day, bards sing of their bravery, and travelers speak of a spectral figure that roams the woods, a guardian watching over those who lose their way.
As the players stand on the brink of their own adventure, the presence of a knight can be both a beacon of hope and a harbinger of the trials to come. Whether as an ally or a mysterious figure whose motives remain shrouded in secrecy, the knight's path is one of honor, sacrifice, and the eternal quest for glory.
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Knight Skills & Traits
Skills
- Persuasion +4
- Insight +3
Senses
- Passive Perception 11
Languages
- Any one language (usually Common)
Abilities
- Brave: The knight has advantage on saving throws against being frightened.
- Leadership (Recharges after a Short or Long Rest): For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Actions
- Multiattack: The knight makes two melee attacks.
- Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
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Battle Tips for Knights
Knights are formidable opponents on the battlefield, known for their heavy armor, martial prowess, and unwavering courage. As a Dungeon Master, utilizing knights effectively can create challenging and memorable encounters for your players. Here are some tips on how to use knights in battle:
Using Knights in Battle
- Positioning and Terrain: Knights excel in open spaces where they can charge and maneuver effectively. Use terrain to your advantage by placing knights in areas where they can utilize their mounted speed and charge abilities.
- Leadership and Morale: Knights often serve as leaders or commanders. Use them to boost the morale of other creatures or NPCs in battle, providing strategic advantages or rallying troops when the tide turns.
- Defensive Formations: Knights can form defensive lines or shield walls, protecting weaker allies or important objectives. Use their high armor class and hit points to absorb damage while other creatures attack from a distance.
Coordinating Multiple Knights
- Flanking Maneuvers: Use multiple knights to flank opponents, gaining advantage on attacks and overwhelming the enemy with coordinated strikes.
- Divide and Conquer: Knights can split into smaller groups to tackle multiple threats simultaneously, using their mobility to quickly respond to changing battlefield conditions.
- Retreat and Regroup: If the battle turns against them, knights can execute a strategic retreat, using their mounts to outpace pursuers and regroup for a counterattack.
Fleeing and Tactical Withdrawals
- Covering Retreats: Knights can cover the retreat of other creatures, using their defensive capabilities to hold off enemies while allies escape.
- Using Terrain for Escape: Utilize forests, hills, or other terrain features to break line of sight and evade pursuers, allowing knights to regroup and plan their next move.
- Feigning Retreat: Knights can feign a retreat to lure enemies into a trap or ambush, turning the tables on their pursuers.
By leveraging these strategies, you can create dynamic and engaging encounters with knights that challenge your players and enhance your storytelling.
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