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Ice Devil

Ice Devil

Ice Devil Game Tokens

Enhance your tabletop adventures with our free Ice Devil game tokens at Mistcharter Maps! Download now to bring the icy terror of the Nine Hells to your gaming sessions with detailed, vivid artwork that captures the essence of these fearsome fiends. Unleash the cold fury of the Ice Devils and elevate your gameplay experience today!

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    14

  • Type

    Fiend (Devil)

  • Size

    Large

  • Habitat

    Hellscape
    Explore our hellscape maps for more inspiration.

  • AC

    18

  • HP

    112 (15d10 + 30)

  • "

    Ice Devil Introduction

    In the frigid heart of the Nine Hells, where the air itself seems to cut like a thousand tiny daggers, dwells a creature of pure malevolence and chilling power—the Ice Devil. Known to the infernal scholars as Gelugons, these fiendish entities are the embodiment of winter's wrath, their very presence heralding a descent into icy despair. As you venture deeper into the frozen wastelands, the temperature plummets, and the shadows grow long and menacing, whispering tales of the Ice Devil's cruelty and cunning.


    The Ice Devil stands tall and imposing, its insectoid form covered in a thick, crystalline carapace that glistens with a cold, blue sheen. Its multifaceted eyes, like shards of black ice, survey its domain with a calculating intelligence, while its long, segmented tail ends in a wicked stinger, poised to strike with lethal precision. The creature's mandibles click rhythmically, a sound reminiscent of cracking ice, as it contemplates its next move with a patience born of centuries.


    These devils are not mere brutes; they are tacticians of the highest order, commanding legions of lesser fiends with an iron grip. In battle, they wield their tridents with deadly grace, their every movement a dance of death upon the frozen battlefield. Yet, it is their mastery over ice and cold that truly sets them apart, able to summon blizzards and freeze the very blood in their enemies' veins with but a gesture.


    The Ice Devil's lair is a fortress of solitude, carved from the very glaciers of the infernal plane. Here, amidst the howling winds and eternal frost, they plot and scheme, their ambitions as vast and unyielding as the icy expanse that surrounds them. Legends speak of ancient pacts made with these devils, bargains struck in desperation that often end in treachery and ruin. It is said that those who dare to summon an Ice Devil must be prepared to pay a price far greater than they can imagine.


    As you stand on the precipice of this frozen abyss, the air grows still, and a palpable sense of dread settles over you. The Ice Devil is near, its presence a chilling reminder of the power and peril that lurk within the icy depths of the Nine Hells. Will you face this fiend and unravel the mysteries of its frozen domain, or will you succumb to the cold embrace of despair?


    "

  • Ice Devil Skills & Traits

    Skills

    • Deception +10
    • Insight +9
    • Perception +9
    • Stealth +7

    Senses

    • Darkvision 120 ft.
    • Passive Perception 19

    Languages

    • Infernal
    • Telepathy 120 ft.

    Abilities

    • Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
    • Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack: The ice devil makes three attacks: one with its bite, one with its claws, and one with its tail.
    • Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.
    • Claws: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
    • Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
    • Wall of Ice (Recharge 6): The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 1 foot thick, or a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its area is pushed out of the space by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

  • "

    Battle Tips for Ice Devil

    The Ice Devil, a formidable fiend from the icy layers of the Nine Hells, is a creature that can challenge even the most seasoned adventurers. As a Dungeon Master, utilizing the Ice Devil effectively can create a memorable and thrilling encounter. Here are some tips to maximize its potential in battle:


    Using the Ice Devil in Battle

    • Leverage Its Cold Aura: The Ice Devil's chilling presence can be used to control the battlefield. Position it strategically to force players into difficult terrain or to separate them from each other, making it harder for them to coordinate their attacks.
    • Exploit Its Immunities: With immunity to cold and fire resistance, the Ice Devil can be placed in environments where these elements are prevalent, giving it a significant advantage over adventurers who rely on such attacks.
    • Utilize Its Magic Resistance: The Ice Devil's resistance to spells can frustrate magic users. Encourage players to think creatively and use non-magical means to overcome this challenge.

    Coordinating with Multiple Ice Devils

    • Flanking Tactics: Use multiple Ice Devils to flank the party, forcing them to split their focus and making it difficult to protect vulnerable members.
    • Layered Defense: Position one Ice Devil as a frontline tank while others use their ranged attacks to harass the party from a distance, creating a layered defense that is hard to penetrate.
    • Divide and Conquer: Use their teleportation abilities to isolate party members, picking them off one by one and reducing the party's overall effectiveness.

    Retreat and Regroup Strategies

    • Strategic Withdrawal: If the battle turns against them, Ice Devils can use their teleportation to retreat to a more advantageous position, regroup, and launch a counterattack.
    • Environmental Manipulation: Use their ability to create walls of ice to block pursuit, allowing them to escape and regroup for another assault.
    • Summon Reinforcements: If the Ice Devils are part of a larger infernal force, they can retreat to summon additional devils, turning the tide of battle in their favor.

    By employing these tactics, a Dungeon Master can create a dynamic and challenging encounter with Ice Devils that will test the strategic thinking and adaptability of any adventuring party.


    "

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