Half-Ogre
Half-Ogre
Half-Ogre Game Tokens
Enhance your tabletop adventures with our free Half-Ogre game tokens at Mistcharter Maps! Download now to bring these mighty hybrids to life in your campaigns with stunning, detailed artwork. Whether you're exploring ancient ruins or engaging in epic battles, our tokens will enrich your gaming experience with vivid realism.
Token pack includes 250x250px square and round game tokens.
Half-Ogre Key Stats
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Challenge Rating
1
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Type
Giant
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Size
Large
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Habitat
Forest
Explore our forest maps for more inspiration. -
AC
12
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HP
30 (4d10 + 8)
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"
Half-Ogre Introduction
In the dim, flickering light of the forest's edge, where the shadows dance with the whispers of the wind, there lurks a creature of formidable presence and raw, untamed power. The Half-Ogre, a towering figure of muscle and might, stands as a testament to the chaotic union of human and ogre bloodlines. Its skin, a mottled tapestry of earthy tones, stretches over a hulking frame that seems to absorb the very essence of the wild around it. Coarse hair, tangled and unkempt, cascades down its broad shoulders, framing a face that bears the brutish features of its ogre heritage—heavy brow, flattened nose, and tusk-like teeth that jut from its lower jaw.
Half-Ogres are known for their unpredictable nature, a volatile mix of human cunning and ogre ferocity. They are often found in the untamed wilderness, where the dense canopy of ancient trees provides both cover and hunting ground. These creatures are solitary by nature, preferring the company of the wild beasts they share their territory with, yet they are not averse to forming loose alliances with other creatures of the dark woods when it suits their needs. Their lairs are crude but functional, often little more than a cave or a makeshift shelter of branches and leaves, littered with the remnants of their hunts.
Legends speak of Half-Ogres as the offspring of forbidden unions, cursed to walk the line between two worlds, never fully belonging to either. Some tales tell of their tragic origins, of human captives taken by ogres and the children born of such grim circumstances. Others speak of their potential for greatness, should they choose to rise above their base instincts and embrace the better angels of their human side. Yet, more often than not, they are seen as harbingers of destruction, their presence a sign of impending doom for those who dare to venture too close to their domain.
As you stand at the threshold of their territory, the air grows thick with tension, and the forest seems to hold its breath. The Half-Ogre is near, and with it comes the promise of a challenge that will test both your mettle and your resolve. Will you face this creature of legend and lore, or will you become just another story whispered among the trees?
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Half-Ogre Skills & Traits
Skills
- Intimidation: +2
Senses
- Darkvision: 60 ft.
- Passive Perception: 10
Languages
- Common
- Giant
Abilities
- Brute: A melee weapon deals one extra die of its damage when the half-ogre hits with it (included in the attack).
Actions
- Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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Battle Tips for Half-Ogre
Half-Ogres are formidable opponents, combining the brute strength of an ogre with the cunning of a human. Dungeon Masters can use these creatures to challenge players with their raw power and strategic potential. Here are some tips for incorporating Half-Ogres into your battles:
- Utilize Their Strength: Half-Ogres excel in melee combat. Position them at the front lines to absorb damage and deal heavy blows. Their high strength allows them to wield large weapons effectively, making them a threat to any adventurer.
- Leverage Their Intelligence: Unlike full ogres, Half-Ogres possess a degree of intelligence that allows them to strategize. Use this to set up ambushes or coordinate attacks with other creatures. They can also be used to guard key areas, using their wits to outsmart intruders.
- Coordinate with Other Creatures: Half-Ogres can work well with other creatures, such as goblins or orcs. Use them as leaders or enforcers within a group, directing smaller creatures to swarm opponents while they deliver powerful attacks.
- Exploit Their Size: Their large size can be used to block narrow passages or doorways, preventing players from advancing or retreating. This can be particularly effective in dungeon settings where space is limited.
- Plan for Retreat: If the battle turns against them, Half-Ogres can use their intelligence to retreat strategically. They might use their environment to their advantage, such as collapsing a tunnel or using a hidden escape route to regroup and fight another day.
By using these tips, Dungeon Masters can create challenging and memorable encounters with Half-Ogres, testing the mettle of any adventuring party.
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