Guard
Guard
Guard Game Tokens
Elevate your tabletop adventures with our free Aarakocra game tokens from Mistcharter Maps! Immerse yourself in the world of these skyward sentinels by downloading our detailed and vivid artwork. Whether you're navigating treacherous mountain peaks or exploring the elemental plane of air, our tokens will bring the majestic Aarakocra to life in your games. Download now and let your imagination take flight!
Token pack includes 250x250px square and round game tokens.
Guard Key Stats
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Challenge Rating
1/8
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Type
Humanoid (any race)
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Size
Medium
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Habitat
Town And Village
Explore our town / village maps for more inspiration. -
AC
16
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HP
60 (8d10)
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"To provide a detailed and atmospheric introduction for a D&D creature, please specify the name of the creature you would like to focus on."
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Guard Skills & Traits
Skills
- Perception +2
Senses
- Passive Perception 12
Languages
- Common
- Any one language (usually the language of the region)
Abilities
- Armor Class: 16 (chain shirt, shield)
- Hit Points: 11 (2d8 + 2)
- Speed: 30 ft.
- Strength: 13 (+1)
- Dexterity: 12 (+1)
- Constitution: 12 (+1)
- Intelligence: 10 (+0)
- Wisdom: 11 (+0)
- Charisma: 10 (+0)
Actions
- Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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Battle Tips for Guard
Guards are often underestimated due to their common presence in many settings, but they can be formidable opponents when used strategically. Here are some tips for utilizing guards effectively in battle scenarios:
Using Guards in Battle
- Positioning: Place guards in strategic locations where they can control access points or bottlenecks. This can force players to engage them or find alternative routes.
- Alert System: Guards should have a system to alert others when they spot intruders. This can be a horn, bell, or magical means, ensuring reinforcements arrive quickly.
- Patrol Patterns: Use guards in patrols to create dynamic encounters. Players may need to time their movements to avoid detection or face multiple guards at once.
Coordinated Guard Tactics
- Teamwork: Guards can work in pairs or small groups to cover each other's weaknesses. One guard can focus on defense while the other attacks, or they can flank opponents.
- Use of Terrain: Guards familiar with their environment can use it to their advantage, such as taking cover behind obstacles or using high ground for ranged attacks.
- Retreat and Regroup: If outmatched, guards can fall back to a more defensible position or regroup with reinforcements, making it harder for players to pick them off one by one.
Fleeing and Reinforcements
- Strategic Retreat: Guards should not fight to the death unnecessarily. If the battle turns against them, they can retreat to alert others or regroup with stronger forces.
- Calling for Help: Guards can have access to magical or mundane means of calling for reinforcements, such as sending a messenger or using a signal flare.
- Defensive Formations: When retreating, guards can form defensive lines to slow down pursuers, buying time for reinforcements to arrive.
By using these tactics, dungeon masters can make encounters with guards more challenging and engaging, providing players with a memorable and strategic battle experience.
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