Grell
Grell
Grell Game Tokens
Enhance your gameplay with our free Grell game tokens at Mistcharter Maps! Download now to bring the mysterious depths of the Underdark to your tabletop adventures with detailed, vivid artwork. Whether you're a seasoned dungeon master or a new player, our tokens will add an extra layer of immersion to your campaigns.
Token pack includes 250x250px square and round game tokens.
Grell Key Stats
-
Challenge Rating
3
-
Type
Aberration
-
Size
Medium
-
Habitat
Cave
Explore our Cave maps for more inspiration -
AC
12
-
HP
59 (7d8 + 28)
-
"
Grell Introduction
In the dim, echoing corridors of the Underdark, where shadows dance with a life of their own and the air is thick with the scent of ancient stone, a sinister presence lurks. The Grell, a creature of nightmarish visage, drifts silently through the gloom, its form a ghastly amalgamation of beak and tentacle. Imagine, if you will, a floating brain, its surface slick and glistening, crowned with a mass of writhing tendrils that seem to move with a mind of their own. This is the Grell, a predator of the dark, ever watchful, ever hungry.
The Grell's appearance is enough to chill the blood of even the most seasoned adventurer. Its body, resembling a pallid brain, is suspended in the air, defying gravity with an eerie grace. From this central mass extend ten long, sinuous tentacles, each lined with barbed suckers capable of delivering a paralyzing shock to its prey. At the forefront of this grotesque form is a sharp, hooked beak, ready to rend flesh from bone with terrifying efficiency. The Grell's eyes, if they can be called such, are hidden beneath its fleshy folds, granting it an uncanny ability to sense the world around it without sight.
Inhabiting the deepest caverns and forgotten ruins, the Grell is a creature of solitude, preferring the company of shadows to the light of day. It is said that these creatures are drawn to places of great magical power, where the very fabric of reality is thin and easily manipulated. Legends speak of Grells congregating in ancient temples, their presence a harbinger of doom for those who dare to trespass. Some whisper that the Grell are the remnants of a long-lost civilization, their minds twisted and corrupted by the dark forces they once sought to control.
To encounter a Grell is to face a creature of pure instinct, driven by an insatiable hunger and an alien intelligence. It strikes from the shadows, its tentacles lashing out with deadly precision, seeking to ensnare and incapacitate its prey before dragging it into the darkness. Those who survive such an encounter speak of the Grell's eerie silence, the way it seems to glide through the air without a sound, a ghostly predator in a world of nightmares.
As you venture deeper into the unknown, keep your wits about you and your weapons close at hand. For in the shadowed depths, where light is but a distant memory, the Grell awaits, ever patient, ever watchful, ready to strike when least expected.
" -
Grell Skills & Traits
Skills
- Perception +4
- Stealth +5
Senses
- Blindsight 60 ft.
- Passive Perception 14
Languages
- Understands Grell but can't speak
Abilities
- Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Condition Immunities: Blinded, Prone
- Flyby: The grell doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Tentacles: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (2d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
- Multiattack: The grell makes two attacks with its tentacles.
- Tentacles: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (2d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
-
"
Battle Tips for Grell
The Grell is a formidable creature that can provide a unique challenge for adventurers. With its floating, tentacled form and paralyzing attacks, it can be a memorable foe in any campaign. Here are some tips for Dungeon Masters on how to effectively use Grells in battle:
Using a Grell in Battle
- Ambush Tactics: Grells are excellent at ambushing unsuspecting adventurers. Use their ability to float silently to position them above or behind the party, striking when least expected.
- Paralyzing Attacks: The Grell's tentacles can paralyze opponents, making them easy targets. Focus on paralyzing key party members, such as spellcasters or healers, to disrupt the group's strategy.
- Dark Environments: Grells thrive in dark, cavernous environments. Use dim lighting or total darkness to give the Grell an advantage, as it can see in the dark while the party may struggle.
Coordinating Multiple Grells
- Divide and Conquer: When using multiple Grells, have them target different members of the party to spread out the group's resources and attention.
- Flanking Maneuvers: Use the Grells' ability to float to surround the party, attacking from multiple angles to create confusion and chaos.
- Retreat and Regroup: If the battle turns against them, Grells can use their mobility to retreat into the shadows, regroup, and launch another surprise attack when the party is vulnerable.
Fleeing Strategies
- Utilize Terrain: Grells can use their knowledge of the terrain to escape through narrow passages or up into high ceilings where the party cannot easily follow.
- Distraction Tactics: Leave behind traps or other creatures to slow down the party while the Grell makes its escape.
- Stealthy Retreat: Use the Grell's natural stealth to quietly disengage from combat, disappearing into the darkness to fight another day.
By leveraging these strategies, Dungeon Masters can create thrilling and challenging encounters with Grells that will test the mettle of any adventuring party.
"
Featured Tokens
-
Abominable Yeti
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Black Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Blue Dracolich
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Blue Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Brass Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Gold Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Green Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Red Dragon
Regular price £0.00 GBPRegular priceUnit price / per -
Adult Silver Dragon
Regular price £0.00 GBPRegular priceUnit price / per
Our Mistcharter Mission
Mistcharter offers more than D&D Creature Tokens. Our detailed VTT Maps are the perfect accompaniment for any adventure.
Free Maps
Embark on your journey with free D&D maps from our collection - a gift from us to you. Share the name of Mistcharter with your fellow explorers and, should fortune smile upon you, return to our humble emporium for your next adventure. Your support helps us continue charting new and wonderous lands for all those who seek the thrill of adventure
Premium Maps
Premium maps cost a coin or two, but for that you get high res versions with grid and non-grid options, and all weather variants.
You’ll also be helping to fund the store and it’s future expeditions, as well as supporting our creators.
Join our Explorers Club
Psst... I'm Meredith. Call me Merry.
Okay, my old man's too proud to ask, but to keep these expeditions up, we need sponsors.
If you can help us out, I can give access to 20 free premium maps a month, of your choice. Any maps you download from our creators will help support their endeavours too. Plus, I'll even send you a monthly bonus map, exclusive to sponsors.
Whaddaya say, will you join our
Explorers Club, adventurer?