Goblin Boss
Goblin Boss
Goblin Boss Game Tokens
Elevate your tabletop adventures with our free Goblin Boss game tokens at Mistcharter Maps! Download now to add a touch of menace and strategy to your campaigns with intricately designed tokens that capture the essence of these shrewd leaders. Whether you're a seasoned dungeon master or a new player, our tokens will enhance your gameplay experience with vivid, detailed artwork.
Token pack includes 250x250px square and round game tokens.
Goblin Boss Key Stats
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Challenge Rating
1
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Type
Humanoid (Goblinoid)
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Size
Small
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Habitat
Cave
Explore our Cave maps for more inspiration -
AC
17
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HP
16 (3d8 + 3)
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Goblin Boss Introduction
In the dim, flickering light of the torch-lit cavern, a sinister figure emerges from the shadows, its presence commanding and unnerving. This is no ordinary goblin; this is the Goblin Boss, a cunning and ruthless leader among its kind. Standing slightly taller than its minions, the Goblin Boss is a grotesque sight to behold. Its skin is a sickly green, mottled with scars and battle marks that tell tales of countless skirmishes. Its eyes, small and beady, glint with a malevolent intelligence, always calculating, always scheming.
The Goblin Boss is adorned in a patchwork of leather armor, cobbled together from the spoils of its raids. Around its neck hangs a crude necklace of bones and teeth, trophies from its fallen foes. In its gnarled hand, it wields a jagged scimitar, the blade chipped and stained with the rust of old blood. Despite its ragged appearance, there is an air of authority about this creature, a testament to its ability to command and control the chaotic nature of goblin-kind.
These fearsome leaders are often found in the heart of goblin-infested territories, deep within labyrinthine caves or hidden forest enclaves. The Goblin Boss thrives in the darkness, orchestrating ambushes and raids with a strategic mind that belies its brutish exterior. It is said that the Goblin Boss can rally its kin with a mere growl, its voice carrying a weight that compels obedience and fear.
Legends speak of the Goblin Bosses as being touched by the dark gods of the goblin pantheon, granting them an uncanny ability to survive and thrive where others would falter. Some tales even suggest that these leaders possess a rudimentary understanding of magic, using it to further their nefarious goals. Whether these stories hold truth or are mere fabrications of frightened villagers, one thing is certain: encountering a Goblin Boss is a perilous affair, one that few live to tell.
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Goblin Boss Skills & Traits
Skills
- Stealth: +6
- Intimidation: +2
Senses
- Darkvision: 60 ft.
- Passive Perception: 10
Languages
- Common
- Goblin
Abilities
- Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Multiattack: The goblin makes two attacks with its scimitar.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Redirect Attack: When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
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Goblin Boss Battle Tips
When incorporating a Goblin Boss into your campaign, it's essential to highlight their cunning and leadership skills. These creatures are not just stronger versions of regular goblins; they are strategic masterminds who can turn the tide of battle with their tactical prowess. Here are some tips for using a Goblin Boss effectively in your encounters:
- Commanding Presence: The Goblin Boss should be portrayed as a leader who can rally other goblins to fight more fiercely. Use their ability to issue commands to nearby goblins, granting them bonuses to attack or defense, making the group more formidable.
- Ambush Tactics: Goblin Bosses excel in setting up ambushes. Position them in areas where they can take advantage of the terrain, such as narrow corridors or dense forests, to surprise adventurers. Use their knowledge of the environment to set traps or lead the party into a chokepoint.
- Hit-and-Run Strategy: Utilize the Goblin Boss's mobility to execute hit-and-run tactics. They can dart in to deliver a powerful blow and then retreat to safety, using their minions as a buffer. This keeps the players on their toes and prevents them from focusing solely on the boss.
- Coordinated Attacks: When working with multiple goblins, the Goblin Boss can coordinate attacks to overwhelm the party. Use their leadership to synchronize attacks, focusing on a single target to quickly eliminate threats.
- Flee and Regroup: If the battle turns against them, a Goblin Boss will not hesitate to order a retreat. They can use their knowledge of the terrain to escape and regroup, potentially leading to a future encounter where they are better prepared.
- Psychological Warfare: Goblin Bosses can use intimidation and deception to their advantage. They might taunt the adventurers, spreading fear or misinformation to disrupt their plans and sow confusion.
By leveraging these tactics, a Goblin Boss can become a memorable and challenging foe for any adventuring party. Their ability to lead and adapt makes them a versatile opponent, capable of turning even a simple skirmish into a complex and engaging battle.
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