Giant Spider

Giant Spider

Giant Spider Game Tokens

Enhance your tabletop adventures with our free Giant Spider game tokens at Mistcharter Maps! Download now to add a touch of suspense and danger to your campaigns with our intricately designed, high-quality artwork. Whether you're navigating a treacherous forest or exploring a forgotten dungeon, these tokens will bring your encounters to life, challenging your players with the thrill of facing these monstrous arachnids.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    1

  • Type

    Beast

  • Size

    Large

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    14

  • HP

    26 (4d10 + 4)

  • "

    Giant Spider Introduction

    In the dim, echoing corridors of the ancient forest, where the light of the sun barely pierces the thick canopy above, there lurks a creature of both nightmare and legend—the Giant Spider. Its presence is often felt before it is seen, as the air grows still and the usual forest sounds fall silent, as if the very woods themselves hold their breath in anticipation.


    The Giant Spider is a formidable predator, its body a grotesque amalgamation of chitinous armor and sinewy muscle. Its eight legs, each as thick as a man's arm, move with an eerie grace, allowing it to traverse its webbed domain with silent efficiency. The creature's eyes, a cluster of dark, unblinking orbs, reflect the faintest glimmers of light, giving it an otherworldly appearance. Its fangs, sharp and glistening with venom, promise a swift and painful end to any who dare to intrude upon its territory.


    These arachnid behemoths are most commonly found in the shadowy depths of ancient forests, where the trees grow tall and the underbrush is thick with the detritus of centuries. Here, they spin vast webs between the towering trunks, creating a labyrinthine network of silk that ensnares the unwary. The webs themselves are a marvel of natural engineering, strong enough to hold even the most powerful of creatures, and sticky enough to ensure that once caught, escape is all but impossible.


    Legends speak of the Giant Spider as a guardian of the forest, a creature that has existed since time immemorial. Some tales suggest that these spiders are the remnants of an ancient magic, a curse laid upon the land by a long-forgotten sorcerer. Others claim that they are the spirits of the forest itself, given form to protect the wild places from the encroachment of civilization. Whatever the truth, the Giant Spider is a creature that commands both fear and respect, a reminder of the untamed and mysterious world that lies just beyond the edge of the firelight.


    "

  • Giant Spider Skills & Traits

    Skills

    • Stealth: +7

    Senses

    • Blindsight: 10 ft.
    • Darkvision: 60 ft.
    • Passive Perception: 10

    Languages

    • --

    Abilities

    • Spider Climb: The giant spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
    • Web Sense: While in contact with a web, the giant spider knows the exact location of any other creature in contact with the same web.
    • Web Walker: The giant spider ignores movement restrictions caused by webbing.

    Actions

    • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d8 + 3 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 2d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
    • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

  • "

    Battle Tips for the Giant Spider

    The Giant Spider is a formidable foe in any dungeon setting, known for its agility, venomous bite, and ability to ensnare prey in webs. As a Dungeon Master, utilizing these creatures effectively can create a thrilling and challenging encounter for your players. Below are some tips on how to use Giant Spiders in battle, strategies for multiple spiders working together, and tactics for their potential retreat.


    Using Giant Spiders in Battle

    • Web Ambush: Position the Giant Spider in areas where it can use its webbing to trap unsuspecting adventurers. Consider placing webs in narrow corridors or dark corners where players might not notice them until it's too late.
    • Ceiling Crawlers: Take advantage of the spider's ability to climb and hang from ceilings. This can allow for surprise attacks from above, adding an element of fear and unpredictability to the encounter.
    • Poisonous Bite: Emphasize the threat of the spider's venomous bite. Use it strategically to weaken key party members, such as healers or spellcasters, to shift the battle in the spider's favor.

    Coordinated Attacks with Multiple Spiders

    • Pack Tactics: Use multiple spiders to surround and isolate party members. This can create a sense of panic and force players to think strategically about their positioning.
    • Web Network: Have spiders work together to create a network of webs, making it difficult for players to move freely. This can also be used to funnel players into specific areas where the spiders have the advantage.
    • Divide and Conquer: Use some spiders to distract and engage the party while others set up ambushes or reinforce strategic positions.

    Retreat and Survival Tactics

    • Web Retreat: If the battle turns against the spiders, they can use their webbing to create barriers or escape routes, allowing them to retreat to safety and regroup.
    • Stealthy Withdrawal: Utilize the spider's natural stealth to slip away unnoticed, especially in dark or cluttered environments where they can blend in.
    • Regroup and Reassess: After retreating, the spiders can regroup and plan a counterattack, perhaps waiting for the party to lower their guard or become weakened by other encounters.

    By leveraging the Giant Spider's unique abilities and characteristics, you can create a dynamic and memorable encounter that challenges your players and enhances the storytelling of your campaign.


    "

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