Fomorian
Fomorian
Fomorian Game Tokens
Enhance your tabletop adventures with our free Fomorian game tokens at Mistcharter Maps! Download now to bring the eerie and formidable presence of these legendary giants to your campaigns. Our detailed, vivid artwork will immerse you in the world of myth and magic, adding depth and excitement to your gameplay. Don't miss out on this opportunity to enrich your gaming experience!
Token pack includes 250x250px square and round game tokens.
Fomorian Key Stats
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Challenge Rating
8
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Type
Giant
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Size
Huge
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Habitat
Coast
Explore our coastal maps for more inspiration. -
AC
14
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HP
123 (13d12 + 39)
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"
Fomorian Introduction
In the shadowy depths of the Feywild, where the boundaries between beauty and horror blur, dwell the fearsome Fomorians. These grotesque giants are a twisted reflection of the enchanting realm they inhabit, their very presence a testament to the dark magic that courses through the land. As you venture deeper into the heart of this mystical domain, the air grows thick with an unsettling aura, and the ground trembles beneath your feet, heralding the approach of these formidable beings.
The Fomorians are a sight to behold, their massive forms towering over the landscape like ancient, gnarled trees. Their skin is a mottled tapestry of sickly hues, stretched taut over bulging muscles and misshapen limbs. One eye, larger and more malevolent than the other, peers out from a face twisted by malice and suffering. Their bodies are adorned with crude, jagged armor, fashioned from the bones and remnants of their unfortunate victims, and they wield enormous clubs that can crush stone and bone alike with terrifying ease.
These cursed giants are driven by a deep-seated bitterness and envy, their hearts blackened by the ancient curse that warped their once-noble forms. They harbor a particular hatred for beauty and light, seeking to destroy or corrupt anything that embodies these qualities. Fomorians are known to lurk in the darkest corners of the Feywild, where the light of the sun never penetrates, and the air is thick with the scent of decay and despair. Their lairs are often found in the depths of foreboding forests, within the ruins of ancient, forgotten cities, or in the shadowy recesses of towering mountains.
Legends speak of the Fomorians' fall from grace, a tragic tale of hubris and betrayal. Once, they were a proud and noble race, blessed with beauty and wisdom beyond compare. But their insatiable greed and lust for power led them to challenge the very gods themselves, and for their arrogance, they were cursed to live as monstrous parodies of their former selves. Now, they are doomed to wander the Feywild, forever tormented by the memory of what they once were and the knowledge that they can never reclaim it.
As you stand on the precipice of their domain, a chill runs down your spine, and the shadows seem to whisper of the horrors that await. The Fomorians are not merely creatures of brute strength; they are cunning and cruel, masters of the dark magic that permeates their realm. To face them is to confront the very essence of the Feywild's darker nature, a test of courage and resolve that few can endure. Steel your hearts, adventurers, for the path ahead is fraught with danger, and the Fomorians will not suffer intruders lightly.
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Fomorian Skills & Traits
Skills
- Perception +6
Senses
- Darkvision 120 ft.
- Passive Perception 16
Languages
- Giant
Abilities
- Curse of the Evil Eye: The fomorian targets one creature it can see within 60 feet of it. The target must succeed on a DC 14 Charisma saving throw or be magically cursed with magical deformities. While deformed, the target has disadvantage on Charisma checks and saving throws, and it takes 7 (2d6) psychic damage at the start of each of its turns. The transformed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Innate Spellcasting: The fomorian's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
- At will: detect magic
- 3/day each: dominate person, plane shift (self only)
Actions
- Multiattack: The fomorian makes two attacks: one with its greatclub and one with its Evil Eye.
- Greatclub: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Evil Eye: The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw, unless the target is immune to being charmed. On a failed save, the target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Charisma checks and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Battle Tips for Fomorian
The Fomorian is a formidable foe, known for its grotesque appearance and powerful abilities. As a Dungeon Master, utilizing this creature effectively can create a memorable and challenging encounter for your players. Here are some tips on how to use Fomorians in battle:
Using Fomorians in Battle
- Leverage Their Curse: The Fomorian's Evil Eye and Curse of the Evil Eye abilities can drastically alter the course of a battle. Use these abilities to target key players, such as the party's healer or damage dealer, to disrupt their strategy and sow chaos.
- Utilize Their Strength: With their high strength and melee capabilities, Fomorians excel in close combat. Position them to block narrow passages or doorways, forcing players to engage them directly.
- Exploit Their Environment: Fomorians are often found in the Underdark or other subterranean environments. Use the terrain to your advantage by having them ambush the party from hidden alcoves or use the darkness to their benefit.
Coordinating Multiple Fomorians
- Divide and Conquer: When using multiple Fomorians, have them focus on splitting the party. One Fomorian can use its Evil Eye to incapacitate a player while another engages the rest of the group.
- Flanking Maneuvers: Use their numbers to surround the party, cutting off escape routes and forcing players into a defensive position. This can be particularly effective in tight spaces where the party cannot easily maneuver.
- Retreat and Regroup: If the battle turns against them, Fomorians can use their knowledge of the terrain to retreat and regroup. They can lead the party into traps or ambushes, turning the tide back in their favor.
By using these strategies, you can ensure that encounters with Fomorians are both challenging and engaging, providing a memorable experience for your players.
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