Ettercap

Ettercap

Ettercap Game Tokens

Enhance your tabletop adventures with our free Ettercap game tokens at Mistcharter Maps! Download now to bring the eerie, web-filled forests to life with detailed, vivid artwork. Whether you're navigating through a dark forest or exploring a forgotten cave, our tokens will add an extra layer of immersion to your gameplay.

Token pack includes 250x250px square and round game tokens.

Regular price £0.00 GBP
Regular price Sale price £0.00 GBP
Sale Sold out
Tax included.
View full details
  • Challenge Rating

    2

  • Type

    Monstrosity

  • Size

    Medium

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    13

  • HP

    The Ettercap has 44 (8d8 + 8) hit points.

  • "

    Ettercap Introduction

    In the shadowy depths of the ancient forest, where the light of the sun barely pierces the dense canopy, lurks a creature of sinister intent and cunning malice—the Ettercap. This arachnid-like humanoid is a master of webs and traps, a silent predator that stalks the unwary with a patience born of ages. Its skin is a mottled blend of purples and grays, allowing it to blend seamlessly with the shadows of its woodland home. Long, spindly limbs end in sharp, claw-like appendages, perfect for climbing and ensnaring prey.


    The Ettercap's bulbous eyes glisten with a malevolent intelligence, reflecting the dim light with an eerie glow. Its mouth, a grotesque maw filled with needle-like teeth, drips with venom, ready to paralyze and subdue any creature that dares to wander into its domain. The air around it is thick with the scent of decay and the faint rustle of webs shifting in the breeze, a testament to the many victims that have fallen to its traps.


    Ettercaps are solitary creatures, preferring the solitude of their tangled lairs deep within the forest. Here, they weave intricate webs between the trees, creating a labyrinthine network of silken threads that serve both as a home and a hunting ground. These webs are nearly invisible to the untrained eye, and many a traveler has found themselves ensnared, struggling helplessly as the Ettercap descends from above.


    Legends speak of the Ettercap as the cursed offspring of a long-forgotten deity of spiders, banished to the mortal realm for its insatiable cruelty. It is said that those who venture too close to its lair can hear the whispers of its victims, trapped forever in the silken embrace of its webs. Some tales even claim that the Ettercap can command lesser arachnids, calling forth swarms of spiders to do its bidding and overwhelm its foes.


    As you stand at the edge of this foreboding forest, the shadows seem to stretch and twist, as if alive with a will of their own. The air is thick with tension, and the silence is broken only by the distant rustle of leaves and the occasional snap of a twig. Beware, for the Ettercap is ever watchful, and those who enter its domain may find themselves ensnared in a web of nightmares from which there is no escape.


    "

  • Ettercap Skills & Traits

    Skills

    • Stealth +5

    Senses

    • Darkvision 60 ft.
    • Passive Perception 11

    Languages

    • Understands Common and Elvish but can't speak

    Abilities

    • Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
    • Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
    • Web Walker: The ettercap ignores movement restrictions caused by webbing.

    Actions

    • Multiattack: The ettercap makes two attacks: one with its bite and one with its claws.
    • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
    • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
    • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

  • "

    Battle Tips for Ettercap

    The Ettercap is a cunning and stealthy creature, often found lurking in dark forests or abandoned ruins. As a Dungeon Master, utilizing the Ettercap's unique abilities can create a challenging and memorable encounter for your players. Here are some tips on how to effectively use Ettercaps in battle:


    Utilizing Stealth and Ambush

    • Ambush Tactics: Use the Ettercap's natural stealth abilities to set up ambushes. Have them hide in the shadows or among the trees, waiting for the perfect moment to strike unsuspecting adventurers.
    • Web Traps: Leverage their ability to create webs to set traps for the party. Place webs in strategic locations to hinder movement and create difficult terrain, making it easier for the Ettercap to isolate and attack individual characters.

    Coordinated Attacks with Other Creatures

    • Allies with Spiders: Ettercaps often work alongside giant spiders. Use this to your advantage by coordinating attacks. The Ettercap can use its web abilities to restrain targets, while the spiders move in for the kill.
    • Divide and Conquer: If multiple Ettercaps are present, have them work together to divide the party. Use their webs to separate characters, making it easier to overwhelm them with numbers.

    Strategic Retreats

    • Hit and Run: Ettercaps are not the strongest in direct combat. If the battle turns against them, have them retreat into the shadows, using their knowledge of the terrain to escape and regroup.
    • Use of Terrain: Encourage Ettercaps to use the environment to their advantage. They can lead adventurers into more dangerous areas, where the terrain or other creatures can aid in their escape or provide additional challenges for the party.

    By using these tactics, you can create a dynamic and engaging encounter with Ettercaps that will test the strategic thinking and adaptability of your players.


    "

Mistcharter offers more than D&D Creature Tokens. Our detailed VTT Maps are the perfect accompaniment for any adventure.

Free Maps

Embark on your journey with free D&D maps from our collection - a gift from us to you. Share the name of Mistcharter with your fellow explorers and, should fortune smile upon you, return to our humble emporium for your next adventure. Your support helps us continue charting new and wonderous lands for all those who seek the thrill of adventure

Premium Maps

Premium maps cost a coin or two, but for that you get high res versions with grid and non-grid options, and all weather variants.

You’ll also be helping to fund the store and it’s future expeditions, as well as supporting our creators.

Join our Explorers Club

Psst... I'm Meredith. Call me Merry.

Okay, my old man's too proud to ask, but to keep these expeditions up, we need sponsors.

If you can help us out, I can give access to 20 free premium maps a month, of your choice. Any maps you download from our creators will help support their endeavours too. Plus, I'll even send you a monthly bonus map, exclusive to sponsors.

Whaddaya say, will you join our
Explorers Club, adventurer?

Join the Explorers Club