Duergar
Duergar
Duergar Game Tokens
Enhance your tabletop adventures with our free Duergar game tokens at Mistcharter Maps! Download now to bring the shadowy depths of the Underdark to life with our detailed and vivid artwork. Whether you're exploring ancient caverns or engaging in epic battles, our tokens will enrich your gaming experience.
Token pack includes 250x250px square and round game tokens.
Duergar Key Stats
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Challenge Rating
1
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Type
Humanoid (Dwarf)
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Size
Medium
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Habitat
Cave
Explore our Cave maps for more inspiration -
AC
16
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HP
26 (4d8 + 8)
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Duergar Introduction
In the shadowy depths of the Underdark, where light is a rare and precious commodity, dwell the Duergar, a race of dwarves twisted by the dark magic and harsh conditions of their subterranean home. Known also as gray dwarves, these grim and stoic beings are a stark contrast to their surface-dwelling kin. Their skin is ashen, a pallid gray that blends seamlessly with the stone around them, and their eyes are a piercing, soulless black, adapted to the perpetual gloom of their environment. Their hair, if not shorn, is often a stark white or steel gray, adding to their ghostly appearance.
The Duergar are a dour and industrious people, driven by a relentless pursuit of power and wealth. They are masterful craftsmen, their skills honed by centuries of toil in the deep mines and forges of the Underdark. Yet, their creations often reflect their grim nature, favoring functionality and durability over beauty. Their society is rigid and authoritarian, ruled by a strict hierarchy where strength and cunning are the keys to advancement. They are known for their ability to enlarge themselves to giant proportions or turn invisible, abilities that make them formidable foes in the treacherous tunnels they call home.
Legends speak of the Duergar's origins, tales of betrayal and enslavement by mind flayers, who twisted their bodies and minds to suit their own dark purposes. Though the Duergar eventually broke free from their captors, the scars of their enslavement remain, etched into their very being. This history has left them with a deep-seated hatred for all other races, particularly their surface-dwelling cousins, whom they view as weak and naive.
Their cities are vast, sprawling complexes carved into the very bones of the earth, filled with the clamor of industry and the ever-present glow of molten metal. These strongholds are heavily fortified, guarded by traps and patrols to deter intruders. The air is thick with the acrid scent of smoke and the constant hum of machinery, a testament to the Duergar's ceaseless labor. Despite their isolation, the Duergar are not entirely cut off from the world above. They are shrewd traders, dealing in rare minerals and finely crafted weapons, though their dealings are often marked by treachery and deceit.
To encounter a Duergar is to face the embodiment of the Underdark's harshness and cruelty. They are relentless and unforgiving, driven by a cold pragmatism that leaves little room for mercy. Yet, beneath their grim exterior lies a flicker of the same indomitable spirit that drives all dwarves, a testament to their resilience and tenacity in the face of unimaginable adversity.
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Duergar Skills & Traits
Skills
- Stealth +2
Senses
- Darkvision 120 ft.
- Passive Perception 10
Languages
- Dwarvish
- Undercommon
Abilities
- Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
- Sunlight Sensitivity: While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Enlarge (Recharges after a Short or Long Rest): For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
- Invisibility (Recharges after a Short or Long Rest): The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
- War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.
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Battle Tips for Duergar
Duergar, also known as gray dwarves, are formidable opponents in any dungeon setting. Known for their stealth, resilience, and unique abilities, they can pose a significant challenge to adventurers. Here are some tips for using Duergar effectively in battle:
Using Duergar in Battle
- Invisibility and Enlarging: Duergar have the innate ability to turn invisible and to enlarge themselves. Use these abilities strategically to ambush players or to gain an advantage in combat. For example, a Duergar could start a battle by turning invisible, positioning themselves for a surprise attack, and then enlarging to deal massive damage.
- Underground Tactics: As creatures of the Underdark, Duergar are adept at using the environment to their advantage. Consider setting battles in dimly lit or cramped spaces where their darkvision and familiarity with underground terrain give them an edge.
- Psychological Warfare: Duergar are known for their dour and grim demeanor. Use this to create an atmosphere of intimidation and fear, potentially causing players to make mistakes or hesitate in their actions.
Coordinated Duergar Tactics
- Teamwork and Formation: Duergar work well in groups, often forming tight defensive formations. Use shield walls or phalanx tactics to protect key areas or to hold off stronger opponents while other Duergar flank or attack from a distance.
- Trap Setting: Duergar are skilled craftsmen and can set traps to weaken or divide adventuring parties. Use traps to control the battlefield, forcing players into disadvantageous positions or separating them from each other.
- Retreat and Regroup: If a battle turns against them, Duergar are not above retreating to regroup and strike again later. Use their knowledge of the terrain to facilitate a strategic withdrawal, leading players into more traps or ambushes.
By leveraging their unique abilities and tactical acumen, Duergar can be a challenging and memorable foe for any adventuring party. Use these tips to create dynamic and engaging encounters that will test the skills and strategies of your players.
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