Deep Gnome (Svirfneblin)

Deep Gnome (Svirfneblin)

Deep Gnome (Svirfneblin) Game Tokens

Enhance your tabletop adventures with our free Deep Gnome game tokens at Mistcharter Maps! Download now to bring the mysterious depths of the Underdark to life with our detailed and vivid artwork. Whether you're exploring hidden caverns or engaging in thrilling encounters, our tokens will enrich your gaming experience and immerse you in the world of the Svirfneblin.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    1/2

  • Type

    Humanoid (Gnome)

  • Size

    Small

  • Habitat

    Cave
    Explore our Cave maps for more inspiration

  • AC

    15

  • HP

    16 (3d6)

  • "

    Deep Gnome (Svirfneblin) Introduction

    In the shadowy depths of the Underdark, where light is a rare and precious commodity, dwell the elusive Deep Gnomes, known to the world as Svirfneblin. These enigmatic creatures are masters of survival in a realm that is as unforgiving as it is mysterious. As you venture deeper into the labyrinthine tunnels, the air grows cooler and the silence more profound, broken only by the distant drip of water echoing through the caverns. It is here, in this subterranean world, that the Svirfneblin make their home.


    The Deep Gnomes are a sight to behold, their skin a muted gray that blends seamlessly with the stone around them. Their eyes, large and luminous, are adapted to the darkness, capable of perceiving the faintest glimmers of light. Despite their small stature, they move with a quiet grace, their footsteps barely a whisper against the rocky ground. Their clothing is practical and unadorned, crafted from the tough fibers of Underdark fungi and the hides of creatures that roam these depths.


    Known for their cautious and secretive nature, the Svirfneblin are wary of outsiders, preferring to remain hidden from the prying eyes of those who might seek to exploit their knowledge of the Underdark. They are skilled miners and gem cutters, their affinity for precious stones unmatched by any other race. Legends speak of their ability to coax the very earth to reveal its hidden treasures, a talent that has earned them both envy and respect among the denizens of the deep.


    Their settlements are marvels of engineering, carved into the very rock itself, with twisting tunnels and hidden chambers that confound even the most determined intruder. These underground cities are illuminated by the soft glow of phosphorescent fungi, casting eerie shadows that dance along the walls. It is said that the Svirfneblin possess ancient knowledge of the Underdark's secrets, passed down through generations, and that they guard this wisdom fiercely.


    Among the tales whispered in the dark, there is one that speaks of a legendary Svirfneblin gem, a stone of unparalleled beauty and power, hidden away in the deepest reaches of their domain. Many have sought it, but none have returned, for the Deep Gnomes are not to be trifled with. Their loyalty to their kin and their home is unwavering, and they will go to great lengths to protect what is theirs.


    As you stand at the threshold of their realm, the air thick with the weight of the earth above, you cannot help but feel a sense of awe and trepidation. The Deep Gnomes are a testament to the resilience of life in even the most inhospitable of places, and their world is one of wonder and danger, waiting to be discovered by those brave enough to seek it.


    "

  • Deep Gnome (Svirfneblin) Skills & Traits

    Skills

    • Stealth: +4
    • Investigation: +2

    Senses

    • Darkvision: 120 ft.
    • Passive Perception: 10

    Languages

    • Gnomish
    • Undercommon

    Abilities

    • Stone Camouflage: The deep gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
    • Gnome Cunning: The deep gnome has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

    Actions

    • War Pick: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
    • Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

  • "

    Battle Tips for Deep Gnome (Svirfneblin)

    The Deep Gnomes, or Svirfneblin, are cunning and resourceful creatures that can be a formidable challenge for adventurers. Here are some battle tips for Dungeon Masters to effectively use these creatures in encounters:


    Utilizing the Environment

    • Underdark Advantage: Deep Gnomes are native to the Underdark and are adept at using its terrain to their advantage. Use narrow tunnels and dark caverns to create ambush points and chokepoints where they can attack from cover.
    • Illusions and Stealth: Svirfneblin have innate abilities to cast spells like Blindness/Deafness and Disguise Self. Use these spells to confuse and mislead adventurers, creating opportunities for surprise attacks.

    Coordinated Tactics

    • Teamwork: Deep Gnomes work well in groups. Use their ability to communicate silently to coordinate attacks. One group can distract the party while another flanks them.
    • Trap Setting: Svirfneblin are skilled at setting traps. Use this to your advantage by having them lay traps in strategic locations, forcing adventurers into unfavorable positions.

    Defensive Strategies

    • Retreat and Regroup: If the battle turns against them, Deep Gnomes will not hesitate to retreat. Use their knowledge of the terrain to lead adventurers into more traps or to regroup with reinforcements.
    • Stone Camouflage: Their ability to blend into rocky environments can be used to escape or hide from pursuers. This can be particularly effective in dimly lit or shadowy areas.

    By leveraging their environment, coordinating effectively, and using their natural abilities, Deep Gnomes can be a challenging and engaging opponent for any adventuring party.


    "

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