Chimera

Chimera

Chimera Game Tokens

Elevate your gaming experience with our free Chimera game tokens at Mistcharter Maps! Download now to unleash this legendary creature onto your tabletop adventures, complete with stunning, detailed artwork that brings the myth to life. Whether you're a dungeon master or a player, these tokens will add a new level of excitement and challenge to your campaigns.

Token pack includes 250x250px square and round game tokens.

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  • Challenge Rating

    6

  • Type

    Monstrosity

  • Size

    Large

  • Habitat

    Forest
    Explore our forest maps for more inspiration.

  • AC

    14

  • HP

    The Chimera has 114 hit points (12d10 + 48).

  • "

    Chimera Introduction

    In the shadowy recesses of the world, where the boundaries between nightmares and reality blur, there lurks a creature of terrifying majesty and chaos—the Chimera. This fearsome beast is a grotesque amalgamation of three distinct creatures, each vying for dominance within its twisted form. As you venture deeper into its domain, the air grows thick with the scent of sulfur and the distant echoes of its haunting roars.


    The Chimera's appearance is a nightmarish tapestry of nature's fiercest predators. Its body is that of a massive lion, rippling with muscle and covered in a tawny, matted mane that bristles with every movement. From its back sprouts the head of a goat, eyes wild and unblinking, its horns curling menacingly towards the sky. Completing this monstrous triad is the head of a dragon, its scales glistening like molten metal, and its maw perpetually smoldering with the promise of fiery destruction. The creature's tail, a living serpent, writhes and hisses, ever ready to strike at those who dare to approach.


    Chimeras are creatures of chaos, their behavior as unpredictable as the elements they embody. They are known to be fiercely territorial, attacking intruders with a ferocity unmatched by any natural beast. Driven by an insatiable hunger, they hunt relentlessly, their three heads working in unison to outwit and overpower their prey. Yet, there is a cunning intelligence behind their savagery, a malevolent awareness that makes them all the more dangerous.


    These abominations are most commonly found in desolate, rocky landscapes where the earth is scarred by ancient volcanic activity. It is said that the first Chimeras were born from the fiery breath of dragons mingling with the blood of fallen beasts, cursed by the gods for their hubris. Legends speak of a time when these creatures roamed the world in great numbers, their presence a harbinger of doom and destruction. Now, they are rare, lurking in the forgotten corners of the world, waiting for the unwary to stumble into their lairs.


    To encounter a Chimera is to face the wrath of nature itself, a test of courage and cunning that few survive. As you stand on the precipice of its domain, the ground trembles beneath your feet, and the air crackles with the promise of battle. Will you rise to the challenge, or become yet another tale of woe whispered by the wind?


    "

  • Chimera Skills & Traits

    Skills

    • Perception +8

    Senses

    • Darkvision 60 ft.
    • Passive Perception 18

    Languages

    • Understands Draconic but can't speak

    Abilities

    • Multiheaded: The chimera has advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.

    Actions

    • Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
    • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
    • Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
    • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
    • Fire Breath (Recharge 5-6): The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

  • "

    Battle Tips for Facing a Chimera

    The Chimera is a fearsome creature with the body of a lion, the head of a goat, and a serpent for a tail. This multi-headed beast can be a formidable opponent in any battle scenario. Here are some tips for Dungeon Masters on how to effectively use a Chimera in combat, as well as strategies for players to consider when facing one.


    Dungeon Master Tips

    • Utilize Its Versatility: The Chimera's multiple heads allow it to attack in various ways. Use its lion head for powerful melee attacks, the goat head for ramming or charging, and the serpent tail for venomous strikes. This versatility can keep players on their toes and force them to adapt their strategies.
    • Leverage Its Flight: The Chimera's ability to fly can be used to its advantage. Have it swoop down from above to surprise players or retreat to the skies to avoid melee attacks. This can make it a challenging target for players who rely on close combat.
    • Environmental Advantage: Place the Chimera in environments where it can use its abilities to the fullest. Rocky terrains or mountainous regions can provide it with cover and high ground, while open fields allow it to make full use of its flight capabilities.

    Player Strategies

    • Target Specific Heads: Focus on disabling one of the Chimera's heads to reduce its attack options. For example, taking out the serpent tail can prevent it from using venomous attacks.
    • Use Ranged Attacks: Since the Chimera can fly, having ranged attackers in your party can help keep it grounded or force it to land. Archers and spellcasters can be particularly effective in this role.
    • Coordinate Attacks: Work together to divide the Chimera's attention. While one group distracts it, another can focus on dealing damage or setting up traps.

    Chimera Tactics in Groups

    • Pack Hunting: If multiple Chimeras are present, they can coordinate their attacks to overwhelm players. One Chimera can engage in melee while another provides aerial support.
    • Retreat and Regroup: If the battle turns against them, Chimeras can use their flight to retreat and regroup. This can give them time to recover and plan a counterattack.

    By understanding the strengths and weaknesses of the Chimera, both Dungeon Masters and players can create dynamic and exciting battle scenarios. Whether using the Chimera's diverse abilities to challenge players or devising strategies to overcome this mythical beast, the Chimera remains a classic and thrilling opponent in any campaign.


    "

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