Bandit
Bandit
Bandit Game Tokens
Enhance your gameplay with our free Bandit game tokens at Mistcharter Maps! Download now to bring the thrill of the chase and the excitement of stealthy encounters to your tabletop adventures with detailed, vivid artwork. Whether you're planning a daring heist or a tense standoff, our tokens will elevate your gaming experience.
Token pack includes 250x250px square and round game tokens.
Bandit Key Stats
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Challenge Rating
1/8
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Type
Humanoid (any race)
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Size
Medium
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Habitat
Town And Village
Explore our town / village maps for more inspiration. -
AC
12
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HP
The Bandit has 11 (2d8 + 2) hit points.
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Bandit Introduction
In the dim light of the waning moon, shadows stretch long and sinister across the forest path, whispering tales of danger to those who dare to tread these treacherous woods. Here, where the trees stand like silent sentinels, a band of outlaws lurks, their presence as elusive as the mist that clings to the forest floor. These are the bandits, men and women who have turned their backs on the laws of the land, choosing instead a life of thievery and deception.
The bandit is a figure cloaked in mystery and menace, their appearance as varied as the leaves in the forest. Some wear tattered cloaks that blend seamlessly with the underbrush, while others don armor pieced together from the spoils of their raids. Their eyes, sharp and calculating, glint with a cunning that speaks of countless ambushes and narrow escapes. A bandit’s weapon is an extension of their will, be it a rusted dagger or a finely crafted bow, each tool chosen for its ability to strike swiftly and without warning.
These rogues make their homes in the wild places of the world, where civilization’s reach is but a distant echo. Dense forests, rugged hills, and forgotten ruins serve as their lairs, each location chosen for its strategic advantage and its ability to conceal their movements. Here, they gather around flickering campfires, sharing tales of their exploits and plotting their next strike against the unwary traveler or the heavily laden caravan.
Legends speak of bandit leaders who possess a charisma that binds their followers with unyielding loyalty, their names whispered with a mix of fear and admiration. Some say these leaders are more than mere mortals, that they have struck dark bargains with forces beyond the ken of ordinary folk, granting them uncanny luck and the ability to vanish into the night like smoke on the wind.
As you venture deeper into the heart of the bandit’s domain, the air grows thick with tension, each rustle of leaves and snap of a twig a reminder that you are not alone. The bandits are watching, waiting for the perfect moment to strike, their presence a constant, unseen threat that lingers at the edge of perception. In this realm of shadows and secrets, only the bold or the foolhardy dare to tread without caution.
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Bandit Skills & Traits
Skills
- Stealth +5
- Athletics +3
Senses
- Passive Perception 10
Languages
- Common
Abilities
- Pack Tactics: The bandit has advantage on an attack roll against a creature if at least one of the bandit's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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Battle Tips for Bandits
Bandits are a staple encounter in many fantasy settings, often serving as the first real test for adventurers. These cunning and opportunistic foes can be more than just a simple roadblock if used creatively by a Dungeon Master. Here are some tips to make bandit encounters memorable and challenging:
Using Bandits in Battle
- Ambush Tactics: Bandits are known for their ambushes. Use the environment to their advantage by having them hide in trees, behind rocks, or in tall grass. A surprise attack can give them the upper hand, especially if they target the party's weaker members first.
- Hit-and-Run: Bandits are not honorable fighters. They should use hit-and-run tactics, striking quickly and then retreating into cover. This can frustrate players and force them to think strategically.
- Use of Traps: Bandits often set traps to catch their prey off guard. Consider placing simple snares, pit traps, or even alarm systems that alert the bandits to the party's presence.
Coordinating Multiple Bandits
- Flanking Maneuvers: Bandits should work together to flank their opponents, gaining advantage on their attacks. This can be particularly effective against heavily armored foes.
- Divide and Conquer: Use bandits to split the party. Some can engage the front line while others sneak around to attack the backline or steal valuable items.
- Chain of Command: Introduce a bandit leader who can issue commands, boosting the morale and effectiveness of the group. This leader could have special abilities or tactics that make the encounter more challenging.
Fleeing and Retreating
- Strategic Retreats: Bandits are not suicidal. If the battle turns against them, they should retreat to fight another day. Use smoke bombs or other distractions to cover their escape.
- Regrouping: After a retreat, bandits can regroup and plan a counterattack. This can lead to a series of encounters where the bandits adapt to the party's tactics.
- Negotiation: If the bandits are outmatched, they might try to negotiate or surrender, offering information or treasure in exchange for their lives. This can add a role-playing element to the encounter.
By using these tactics, Dungeon Masters can turn a simple bandit encounter into a dynamic and engaging battle that challenges players both strategically and tactically.
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