Androsphinx
Androsphinx
Androsphinx Game Tokens
Enhance your tabletop adventures with our free Androsphinx game tokens at Mistcharter Maps! Download now to bring the mystique and grandeur of these legendary guardians to your gaming sessions. Our detailed, vivid artwork captures the essence of the Androsphinx, ensuring an immersive experience as you unravel the mysteries they protect.
Token pack includes 250x250px square and round game tokens.
Androsphinx Key Stats
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Challenge Rating
17
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Type
Monstrosity
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Size
Large
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Habitat
Desert
Explore our desert maps for more inspiration. -
AC
17
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HP
199 (19d10 + 95)
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"
Androsphinx Introduction
In the heart of the desert, where the sun blazes mercilessly and the sands stretch endlessly, there lies a creature of ancient wisdom and formidable power—the Androsphinx. As you approach its domain, the air grows heavy with an aura of mystery and reverence, for this majestic being is not merely a guardian of secrets but a living testament to the ages long past.
The Androsphinx stands as a towering figure, its body a magnificent blend of lion and man. Its leonine form is muscular and imposing, with a golden mane that flows like molten sunlight, framing a face that is both regal and enigmatic. The creature's eyes, deep and knowing, seem to pierce through the very fabric of one's soul, as if weighing the worth of those who dare to seek its counsel. Its wings, vast and feathered, stretch wide, casting shadows that dance across the sands like whispers of forgotten tales.
Known for its inscrutable nature, the Androsphinx is a creature of profound intellect and riddles. It speaks in a voice that resonates like thunder across the dunes, challenging those who seek its wisdom with puzzles and enigmas that test the limits of mortal understanding. Yet, beneath its stern exterior lies a creature of fairness and justice, rewarding those who prove themselves worthy with knowledge and guidance that can alter the course of destiny itself.
The Androsphinx makes its home in ancient ruins and forgotten temples, places where the echoes of history linger in the air. These sanctuaries, often hidden amidst the shifting sands, are adorned with hieroglyphs and carvings that tell stories of civilizations long vanished. Legends speak of the Androsphinx as a guardian of these sacred sites, protecting the relics and lore of the past from those who would seek to exploit them for nefarious purposes.
Many tales are told of the Androsphinx, whispered by travelers and scholars alike. Some say it was once a deity, cast down to the mortal realm to serve as a custodian of knowledge. Others claim it is the last of its kind, a solitary sentinel watching over the world with a gaze that spans the ages. Whatever the truth, one thing is certain: encountering an Androsphinx is a rare and momentous event, one that promises both peril and enlightenment to those brave enough to face its trials.
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Androsphinx Skills & Traits
Skills
- Arcana +9
- Perception +12
- Religion +9
Senses
- Truesight 120 ft.
- Passive Perception 22
Languages
- Common
- Sphinx
Abilities
- Inscrutable: The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
- Magic Weapons: The sphinx's weapon attacks are magical.
- Spellcasting: The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The sphinx has the following cleric spells prepared:
- Cantrips (at will): sacred flame, thaumaturgy
- 1st level (4 slots): command, detect magic
- 2nd level (3 slots): lesser restoration, zone of truth
- 3rd level (3 slots): dispel magic, tongues
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, greater restoration
- 6th level (1 slot): heroes' feast
Actions
- Multiattack: The sphinx makes two claw attacks.
- Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage.
- Roar (3/Day): The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and affects a larger area.
- First Roar: Each creature within 500 feet of the sphinx and able to hear the roar must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Second Roar: Each creature within 500 feet of the sphinx and able to hear the roar must succeed on a DC 18 Wisdom saving throw or become stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Third Roar: Each creature within 500 feet of the sphinx and able to hear the roar must succeed on a DC 18 Constitution saving throw or take 4d10 thunder damage and be knocked prone.
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Battle Tips for the Androsphinx
The Androsphinx is a formidable creature known for its wisdom and power. As a Dungeon Master, utilizing an Androsphinx in battle can create a challenging and memorable encounter for your players. Here are some tips to effectively use an Androsphinx in your campaign:
Using the Androsphinx in Battle
- Leverage Its Roar: The Androsphinx has a powerful roar that can be used to intimidate and disorient players. Use this ability strategically to disrupt player formations or to create openings for other creatures to attack.
- Test the Players' Wits: The Androsphinx is known for its intelligence and love of riddles. Incorporate puzzles or riddles into the battle that players must solve to gain an advantage or to avoid certain attacks.
- Utilize Its Magic: With access to a variety of spells, the Androsphinx can control the battlefield. Use spells like 'Legend Lore' to reveal secrets or 'Plane Shift' to surprise players with a sudden change of scenery.
Coordinating with Multiple Creatures
- Pair with Guardians: Use creatures like stone golems or animated statues to protect the Androsphinx, allowing it to focus on casting spells and using its roar.
- Coordinate Attacks: If using multiple Androsphinxes, have them stagger their roars to keep players constantly on edge and unable to regroup effectively.
- Retreat Strategically: If the battle turns against them, Androsphinxes can use their teleportation abilities to retreat and regroup, potentially leading players into a trap or a more advantageous battleground.
Fleeing and Tactical Retreats
- Use Illusions: Create illusions to confuse players and cover the Androsphinx's retreat. This can buy time for the creature to heal or prepare for a counterattack.
- Leverage Terrain: Use the environment to the Androsphinx's advantage. Retreat to areas where its flying ability can be used to escape or where players are at a disadvantage.
- Plan for Reinforcements: If the Androsphinx is part of a larger group, have it retreat to a location where reinforcements are waiting, turning the tide of battle back in its favor.
By using these strategies, a Dungeon Master can create a dynamic and engaging encounter with an Androsphinx, challenging players both mentally and physically.
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