Ogre
Ogre
Ogre Game Tokens
Enhance your tabletop adventures with our free Ogre game tokens at Mistcharter Maps! Download now to bring these towering behemoths to life in your campaigns with detailed, vivid artwork. Whether you're navigating treacherous forests or confronting these giants in their lairs, our tokens will add depth and excitement to your gaming experience. Don't miss out on this opportunity to enrich your gameplay!
Token pack includes 250x250px square and round game tokens.
Ogre Key Stats
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Challenge Rating
2
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Type
Giant
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Size
Large
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Habitat
Forest
Explore our forest maps for more inspiration. -
AC
11
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HP
59 (7d10+21)
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Ogre Introduction
In the dim, flickering light of the forest's edge, where shadows dance and the air grows thick with the scent of damp earth, there lurks a creature of formidable presence and terrifying might—the Ogre. Towering over the tallest of men, this hulking brute is a mass of muscle and menace, its skin a mottled tapestry of greens and grays, reminiscent of the moss-covered stones that litter its domain. The Ogre's eyes, small and beady, glint with a malevolent intelligence, while its mouth, filled with jagged teeth, twists into a perpetual sneer, promising violence to any who dare trespass into its territory.
Ogres are creatures of primal instinct, driven by an insatiable hunger and a penchant for cruelty. They are known to be fiercely territorial, often claiming vast swathes of wilderness as their own. These brutish beings are not known for their intellect, but what they lack in cunning, they make up for in sheer brute strength and a relentless ferocity that can send even the bravest of adventurers fleeing in terror. Their deep, guttural growls echo through the trees, a chilling reminder of their presence and a warning to those who might wander too close.
The typical habitat of an Ogre is a dense, untamed forest or a secluded mountain cave, where the creature can easily ambush unsuspecting travelers or hunt for game. These lairs are often littered with the remnants of past meals and the crude trophies of their conquests—bones, broken weapons, and the occasional piece of armor, all serving as grim reminders of the Ogre's savage nature. Legends speak of Ogres as the offspring of giants and trolls, cursed to roam the earth in search of flesh to sate their endless hunger. Some tales even suggest that these creatures were once human, transformed by dark magic or a vengeful deity into the monstrous beings they are today.
As you venture deeper into the Ogre's domain, the air grows still, and the forest seems to hold its breath, as if aware of the danger that lurks within. The path ahead is fraught with peril, and the knowledge that an Ogre may be watching, waiting for the perfect moment to strike, adds an edge of suspense to your journey. Will you face this fearsome foe and emerge victorious, or will you become yet another tale of caution, whispered among those who dare to tread the Ogre's path?
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Ogre Skills & Traits
Skills
- Intimidation: +2
Senses
- Darkvision: 60 ft.
- Passive Perception: 8
Languages
- Common
- Giant
Abilities
- Strength: 19 (+4)
- Dexterity: 8 (-1)
- Constitution: 16 (+3)
- Intelligence: 5 (-3)
- Wisdom: 7 (-2)
- Charisma: 7 (-2)
Actions
- Melee Weapon Attack: Greatclub. +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Ranged Weapon Attack: Javelin. +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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Battle Tips for Ogres
Ogres are formidable foes known for their brute strength and intimidating presence. As a Dungeon Master, utilizing ogres effectively in battle can create memorable and challenging encounters for your players. Here are some tips on how to use ogres in combat:
Using Ogres in Battle
- Leverage Their Strength: Ogres are incredibly strong and can deal massive damage with their melee attacks. Use them to break through the front lines of the party, targeting heavily armored characters to test their defenses.
- Intimidation Tactics: Ogres can be used to intimidate and scatter the party. Have them roar or smash objects to create a sense of fear and chaos, potentially causing less courageous characters to flee or make mistakes.
- Environmental Advantage: Position ogres in areas where they can use their size to their advantage, such as narrow corridors where they can block passage or in areas with destructible terrain that they can use to their benefit.
Coordinating Multiple Ogres
- Flanking Maneuvers: Use multiple ogres to flank the party, forcing them to split their attention and resources. This can be particularly effective if the ogres are working with other creatures that can exploit the divided focus.
- Overwhelming Force: A group of ogres can overwhelm a party with sheer numbers. Use them to rush the party, focusing on one target at a time to quickly reduce the party's strength.
- Retreat and Regroup: If the battle turns against them, ogres can retreat to a more defensible position, using their knowledge of the terrain to regroup and launch a counterattack.
Fleeing and Tactical Retreat
- Strategic Withdrawal: If the battle is not going in their favor, ogres can use their knowledge of the terrain to retreat strategically, leading the party into traps or ambushes set by other creatures.
- Covering Fire: If working with ranged allies, ogres can retreat while their allies provide covering fire, allowing them to escape and regroup for another attack.
- Using Terrain: Ogres can use their size and strength to create obstacles or blockades, slowing down pursuers and giving themselves time to escape.
By using these tactics, Dungeon Masters can create dynamic and engaging battles with ogres that challenge players and encourage strategic thinking.
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